Release Notes
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Golaem Crowd 3.2.2.1 (2014/05/16)
Bug Fixes
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Fixed Character Maker not disabling Physics Properties on bone chains
Golaem Crowd 3.2.2 (2014/05/04)
New Features
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Paint Tool can load / save 32bits png file
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Simulation Tool can now only export the caa file
Improvements
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PPAttribute Trigger can take component into account (myAttrPP.x / y / z / r / g / b)
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Physics shapes are built automatically when creating the skeleton mapping in the CharacterMaker
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Better support of occluded geometry in the PaintTool
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Brush opacity influences VectorField painting in the PaintTool
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Major performance improvement with huge maps in the PaintTool
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Rotate stroke in the PaintTool
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Bone count limit upped to 512 in the Render Previz
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PaintTool contextural icons improved
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Better support for CTRL/ALT/SHIFT keys in PaintTool
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Heading direction can be edited in the MotionClip node
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Use limb name instead of limb id in the glmExportMotion
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In CrowdField, export the pelvis velocity in a per particule vector attribute
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In Locomotion and Motion Behaviors, modify the color of footprints (visual feedback)
Bug Fixes
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Fixed crash when changing a motion file path manually in the MotionClip
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Fixed crash when using PPAttribute in the AdaptOrientation behavior
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Fixed inconsistent ids in ComputeMeshNamesCmd
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Fixed heading direction computation in the CharacterMaker
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Fixed the edition of delta way of an animation in the CharacterMaker
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Fixed Distance Trigger when particle system is the Entity particle system
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Fixed Distance Trigger when particle system have lifespan0ed particles
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Fixed broken slots display on some hardware configurations in the PopulationTool
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Fixed running behaviors display in the Visual Feedback
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Fixed locator bounding box computation in the PaintTool
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Fixed the display bounding box in the SurfaceShape
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Fixed bounding boxes check in the Render Checker
Refactoring
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Default physics shape is now Capsule in the CharacterMaker
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Unplugged undo/redo in the EntityType mode of the PaintTool
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Complete refactoring of the Render Checker
Supported Rendering Engines
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.x
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3Delight Studio Pro 10.0.50
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Renderman Studio 4.0
Golaem Crowd 3.2.1 (2014/04/16)
New Features
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SetBone behavior which let you noise, replace, control bones orientation during a simulation
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Entity Types can be painted on top of an existing Population Tool
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Visual debug information are now displayed in a dedicated HUD, including behaviors specific information
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Physics collision trigger to start a behavior when two entities collides
Improvements
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Paint map size, vector field color, vector field arrow size can be customized
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Paint brush resize ratio is now view dependent
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Paint cursor improved now indicate mode with letters: (P) Paint, (R) Radius, (E) Erase
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Optimized Distance Trigger if particle system is entity's particle system
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Added Render Stats on the V-Ray proxy
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Improved frame init performances on the V-Ray procedural rendering plugin
Bug Fixes
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Fixed characters stopping in the middle of vector fields
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Fixed a crash in the Character Maker when autocomputing a skeleton mapping
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Fixed display refresh when loading a .gmm file in the Character Maker
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Fixed motion replay that was not correctly taking the pelvis orientation into account
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Fixed behaviors grouping in the Behavior Editor
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Fixed "Save as Template" in the Behavior Editor
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Fixed a bug when using the Attribute Editor to configure an Alternative Op
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Fixed the glmExportMotion command which could not save gmm files as xml
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Fixed saving/loading of the play pelvis/spine parts of the gmm files in the glmExportMotion command
Refactoring
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A Visual Feedback Attributes panel is now available in every Behavior
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Added context icons to swith to paint tool mode
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Made StartPercent attributes in Motion and Locomotion behaviors more coherent
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Improved error message relative to Motion Clips
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Fixed Population Tool Locator Component Mode buttons layout
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Added Golaem Crowd version number to dump file names
Supported Rendering Engines
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.x
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3Delight Studio Pro 10.0.50
-
Renderman Studio 4.0
Golaem Crowd 3.2 (2014/04/03)
Important Notice
Due to the addition of motion weights, motion priorities in Motion behaviors must be set again
New Features
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Golaem Crowd can now generate a 30d evaluation license if no license is found on the system (it still needs no license for rendering)
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Erase Paint Tool to remove painted information
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Slots of a Population Tool Locator generated from the Component Mode can now be updated
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Weights can be used to control blend weight on concurrent Motion Behaviors with same priority
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New command glmComputeMeshNames to get the mesh names of an exported entity
Improvements
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Render Previz now supports Dual Quaternion and Weighted blend skinning
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Distance trigger takes particles of a particle system into account
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Start frame between nodes (CrowdManager, CrowdField, particle systems) are now linked
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Use limb name instead of limb id in the glmExportMotionCmd
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GroundAdaptation behavior now adapts the entity even when no motion is applied
Bug Fixes
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Fixed Vector field mode when the Crowd Unit is set to decimeters
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Fixed a crash when loading pyMel with Maya 2012
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Fixed a crash when painting slots in a manually created PopulationTool locator
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Fixed multi-shader order in the Assets Manager to match FBX order
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Fixed a crash when computing perceived objects in obstacle heavy environments in the Navigation behavior
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Fixed a crash when the Character File is invalid and Visual Debug is activated
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Fixed a crash when removing the mirror mapping on a limb with effectors in the Character Maker
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Fixed a lag between the BehaviorEditor Visual Debug and the Viewport Visual Debug
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Fixed the mirror animation display on the Character Maker Locator
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Fixed entity navigation when entity is not generated on the terrain
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Fixed undo/redo in the Crowd Paint Tool
Refactoring
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Footprints are now displayed without orientation in the CharaMaker Locator
Supported Rendering Engines
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.x
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3Delight Studio Pro 10.0.50
-
Renderman Studio 4.0
Golaem Crowd 3.1.2 (2014/03/17)
Important Notice
Due to the introduction of detachable bones & props, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported.
New Features
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Crowd Paint Tool to paint everything in Golaem Crowd! Population Tool slots, PPAttributes, Vector Fields, Triggers and much more
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Detach behavior to interactively detach bones or props from the Entity
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Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
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Simulation cache now stores world positions of each bone (in addition to world orientations)
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Delay operator to add delays in the behavior graph
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Simulation Cache can now be exported dynamically for the current frame when a Render is launched
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New Simulation Cache Editor node to import, edit, export a simulation cache in Maya
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Introduction of the DevKit (installed in GolaemCrowdDir/devkit)
Improvements
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Physics properties are now edited in a table view in the CharacterMaker
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Added conversion preview that allow to test Ik planes and Ik cache in the CharacterMaker
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Added parameters to randomize the start percent of a Locomotion behavior
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Improved consistency between the Behavior Editor selection and the Maya selection
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AdaptOrientation behavior now takes ground normal to compute the character attitude
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AdaptOrientation behavior now takes bones projection to compute the character attitude
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Added an IK cache to improve performance in simulation (can be disabled by using the useConversionIkCache parameter on the Entity Type)
Bug Fixes
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Fixed a crash when saving a cam/caa file in a read only directory
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Fixed a crash when saving an empty cam file
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Fixed a crash when dealing with the sliders of the Assets Manager
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Fixed a Linux crash when loading a scene with a terrain and a connected Population Tool
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Fixed a crash in Render Previz mode caused by empty entity list
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Fixed a crash with nParticle linked to a CrowdField
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Fixed a crash in the Population Tool context
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Fixed RenderingTypeId PP in the EntityType node
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Fixed Arnold .ass file export
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Fixed a crash when adding a new Spine in the CharacterMaker
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Fixed broken drag and drop bone mapping in the CharacterMaker
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Fixed error messages when no Assets Manager file or no assigned Rendering Type are assigned in the Entity Surface Shape
Refactoring
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Removed GetUserDataVray shaders (use VRay User Scalar shader instead)
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Removed trueTrigger and falseTrigger nodes (no more useful)
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Settings are now saved when loading a .cam file in the AssetsManager
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Cleaned the Extra Attributes panel of the plugin nodes
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Moved Windows default installation directory to "C:\Golaem"
DevKit
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New sample to read and display the Simulation Cache
Supported Rendering Engines
-
Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.X
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3Delight Studio Pro 10.0.50
-
Renderman Studio 4.0
Golaem Crowd 3.1.1.1 (2014/02/19)
Improvement
- AdaptOrientation Behavior can now take the ground normal to compute the character attitude
Golaem Crowd 3.1.1 (2014/02/14)
New Features
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Script behavior to execute a piece of script at each simulation update
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Loop operator (can be used to create While, DoWhile & For loops)
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Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
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Added cropping parameters to the Motion Clip node
Improvements
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Entity picking is now conserved between two simulations
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Entity picking can be disabled in the Entity Surface Shape
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Added a Scale Object parameter in the Constraint behavior
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Surface Shape Render Previz mode uses the Assets Manager bounding box for culling
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Dynamics and Physicalize behaviors have been merged in the same behavior
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Golaem Crowd plugin now displays a message at loading time with version number, release date and nightly build id
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A warning is displayed if the Crowd Unit is changed after a simulation has been initialized
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Locomotion behavior displays the name and percentage of the currently played animation in the viewport
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Added a #gid# keyword for Mel/Python callbacks / scripts
Bug Fixes
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Fixed the renaming of a Motion Clip node when adding a new motion file
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Fixed the motion attributes computation in the MotionClip
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Fixed the Distance trigger (was not computing the right distance)
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Fixed a crash when deleting an animation curve on the Character Maker Locator
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Fixed a crash when disconnecting a Limb with mirror mapping in the Character Maker
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Fixed a missing footprint bug when first loading a motion in the Character Maker
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Fixed the cleaning of animation curves in the Character Maker
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Fixed the mirror mapping dialog not showing the right amount of mappable effectors in the Character Maker
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Fix Entity Ids parsing in the Simulation Cache Importer
Refactoring
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Change default Shading Mode in Entity Surface Shape
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A trigger is now created for each exit link of the Alternative behavior
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Refactored the Orientation behavior 3d mode
Supported Rendering Engines
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Mental Ray For Maya (any version)
-
V-Ray For Maya 2.4
-
Mtoa 1.0.0.1 & Arnold 4.1.3.3 (compatible with other 1.0 versions)
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3Delight Studio Pro 10.0.50
-
Renderman Studio 4.0
Golaem Crowd 3.1.0.1 (2014/01/29)
New Features
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Entity picking in the viewport
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Behavior visual debugging (status is now visible in the BehaviorEditor when picking an Entity)
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Mirror Mapping in the Character Maker
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AimAt behavior takes joint limits into account
Improvements
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Now supports mtoa 1.0.0.1
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Entity Surface Shape now has a Shading Mode for the Render Previz display mode
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Entity Surface Shape displays more information (entity name, running behaviors, link between entity and particle...)
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Double click on Locomotion / Motion behavior enables to load several motion files at the same time (> Maya 2012)
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glmMotionExportCmd allows to export custom animCurves for footprints
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Behavior Editor Templates directory can be set with right-click
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AimAt behavior now supports Spine adaptation as well
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Added a locomotion channel in the Motion Clip to handle randomization of motion files with the same linear and angular speeds
Refactoring
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Character Maker motion crop and blend frames are in Maya units now
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Force behavior magnitude takes the distance attributes into account
Bug Fixes
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Fixed Motion Clip autoRename
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Fixed a crash when resetting scene containing a Locomotion behavior
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Fixed rotation bug while creating Population Tools on meshes
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Fixed huge density of bones when resetting the Physics properties of a skeleton in the Character Maker
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Fixed crash when DistanceTrigger / ZoneTrigger is used on groups
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Fixed CharacterMaker save XML Motion/Motion Mapping
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Fixed BeSetFormation wrong positions / orientations
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Fixed cylinder impostor display rotated by 180°
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Fixed crash when no target is provided is the Steer behavior
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Fixed crash if not the same number of bones in gskm and mapped IKJoint chain in the MotionLocator
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Fixed bad root orientation when entity has a Geometry behavior without any blending mode
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Fixed Entity Surface Shape diffuse textures loading
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Fixed 3Delight proxy 3d motion blur
Supported Rendering Engines
-
Mental Ray For Maya (any version)
-
V-Ray For Maya 2.4
-
Mtoa 1.0.0.1 & Arnold 4.1.3.3 (compatible with other 1.0 versions)
-
3Delight Studio Pro 10.0.50
-
Renderman Studio 4.0