Release Notes
Subscribe to the Golaem Crowd Release Notes RSS and stay updated with the latest features & bug fixes.
Golaem Crowd 2.4.1 (2013/05/21)
New Features
- Procedural shaders for 3Delight (Switch & GetUserData)
- Speed ratio of Motion & Geometry behaviors is now dynamic.
Improvements
- Arnold procedural now works with mtoa0.23.1
- User data now works with 3Delight
- Automatic cast of vector PPattr in double PPattr in PPattr trigger (useful for triggers based on speed magnitude...)
- Positions and sizes of Golaem Crowd windows are saved in the windowPref file
- Add null ground in Physics Locator
- Add getPPAttr functions in UserScripts.mel
- Asset Manager: when all weights of a group are set to 0 no asset in the group is chosen
Bug fixes
- Fixed a wrong display of the population tool
- Fixed default ground in Physics Locator
- Fixed setPPAttributeVector Mel function in UserScripts.mel
- Fixed Goto behavior random target picker
Golaem Crowd 2.4 (2013/04/29)
New Features
- Synchronous/Asynchronous parrallel operator mode (to be able to choose if a parrallel operator should ends before all included behaviors ends)
Improvements
-
Crowd tool windows are maximized when called through their shelf button (if previously minimized)
-
Add unlock button to the CrowdManagerNode (to be able to delete it easily if needed)
-
Razor tool to cut controlflows in the Behavior Editor (Alt+LeftClick)
-
Lock scale for the GotoTargetLocator
Bug fixes
-
Fixed 3Delight Proxy rib file path completion
-
Fixed crash when a Behavior container was added in contained operator
-
Fixed crash when batch-rendering frames with missing simulation cache with Arnold
-
Fixed main container changing when an entityType was selected at Behavior container creation
-
Color bug fix for fixed pipeline opengl
Golaem Crowd 2.3.2 (2013/04/11)
New Features
- BehaviorTime trigger which can stop a behavior when it has been played XX frames and/or seconds
Improvements
-
CrowdBeAdaptOrientation: Take 3d orientation into account (and bank) for spiders, birds...
-
CrowdBeConstraint: Can add keyframes to constrained objects
-
Remove limitation that required more than one bone morphology
-
Surface shape can render baked animation geometry
-
Surface shape skinned mesh take 3d orientation into account
-
Ctrl+s in the Simulation Tool is taken into account
-
CrowdBeNavigation: Parameter to control the max number of perceived entities
-
CrowdBeGeometry: Add -x & -z front axis to the GeoBehavior
-
More parameters to control the CrowdBeLookAt behavior: max speed, head/neck/bust percent, start/stop duration
-
Change in the timeToTurnAround mechanism (locomotion, navigation, adaptOrientation)
Bug fixes
-
Fixed critical crash with Skinned Mesh display of Surface shape
-
Fixed crash when the first renderingTypeId is not 0
-
Fixed null lifespan particle simulation
-
Fixed error message when a behavior has an invalid motion and was out of the flow
-
Fixed Crowd menu position and appearance in Maya
-
Fixed import custom behaviors
Golaem Crowd 2.3.1 (2013/03/18)
New Features
- Constraint Behavior to constrain a Maya Object to a CrowdEntity bone
Improvements
-
Simulation can be exported and rendered if no skeleton file is loaded
-
Several GeoBehaviors can be played in a simulation (and triggered)
-
New Front axis parameter in CrowdBeGeometry (if not blended)
-
New Geometry speed parameter in CrowdBeGeometry to automatically adapt the replay to the particle velocity
-
File browser now uses workspace for files with the same extension
-
More parameters to control the CrowdBeAvoidance behavior
-
More parameters to control the CrowdBeLookAt behavior: max speed, head/neck/bust percent, start/stop duration
Bug fixes
- Fixed crash when adding particles to an existing particle system with the population tool
- Fixed CrowdBeGeometry interpolation of geometry frame values when moblur is enabled
- Refresh properly the Skinned Mesh interface for one bone/mesh
- Fixed character world position in not blended GeometryBehavior
- Fixed Motion Files removing in CrowdBeMotion when brackets in the file path
Documentation
-
Information about the CrowdBeConstraint behavior
-
Information about the CrowdBeGeoemtry behavior
-
Information about rendering crowd with Kick (for Arnold)
Golaem Crowd 2.3 (2013/03/04)
New Features
- Geometry Behavior (assign a baked FBX file to a crowd entity)
- New Skeleton Motion Converter in beta version: CharacterMaker
- 3Delight Proxy for Maya Rendering
- Kill list tools for rendering
- RenderingTypePP in the EntityType (in order to promote a particle as a different renderingType)
Improvements
- "Check Render Settings" and “Check Batch Render Settings” button in the CrowdRender Menu in order to prevent/check non-renderable scenes
- Add a CrowdRenderManager node mechanism to force CrowdRender load in renderable scenes (for Batch Render)
- Remove OpenGL Assert / Decrease error messages at load for Maya batch mode
- If simulation cache does not exist, render is not cancelled (frames 1 & 2)
- Arnold procedural now works with mtoa0.22
- Error & critical Arnold logs do not stop the render anymore
- Remove defer standin (required fake bbox) at Arnold proxy creation (WARNING: existing Arnold proxies must be re-created)
- CrowdProxyVray is now a locator
- Unified plugin names for Linux and Windows (remove lib** prefix when needed)
- Add Animation Mask and Animation Priority control in the Locomotion Behavior
- Custom random number generator do not interfere with Crowd random number generator
- Surface Shape color variation now uses entity ID for random number generation
- Improved command glmSpatialRequest
- Added some ppattr setter mel function (setPPAttributeFloat & setPPAttributeVector)
- Display an error if crowd files do not exist at init (gsk, gskm, gsks...)
- Invalid license causes Maya to show the appropriate error message
Bug fixes
- Fixed crash on Linux if license was not found
- Fixed a crash under linux when license is invalid
- Fixed crash on Linux at load/unload of the plugin
- Fixed Batch Render for 3delight, Arnold & Vray (WARNING: existing proxies must be re-created and pre-mel emptied)
- Fixed multiple proxies support for Mental Ray and Arnold
- Fixed directionPP attribute in the crowdField
- Last exported frame is now renderable with Arnold when motion blur is off
- Fixed error message when cache file is not found with Arnold
- Fixed several crowdFields export support with Arnold
- Fixed slider entityRadius in the crowdField
- Fixed node mapping in the ExternalEntity Locator
- Fixed automatic mapping filter for terrain creation
- Fixed connexion to itself in Alt & Random operators
- Fixed scatter support in GoToBehavior
- Fixed targetIdPP in GoToBehavior
- Fixed crash in the Golaem log after an arnold render
- Fixed Skeleton mapping export crash if skeleton has not been computed correctly
- Fixed crash at Motion export for some specific rigs
- Fixed motion preview crash for some specific rigs
- Fixed performance issue in Arnold rendering when the crowd asset manager file has user attributes
- Fixed crash if fbx source file is invalid in the cam file with Mental Ray
- Fixed crash if simulation cache does not exist with VRay
- Fixed crash when rendering with MRay on Linux
- Fixed crash when loading Arnold shaders and Arnold dso on Linux
- Fixed fail when rendering with vray on Linux
- Fixed random number generator for the first launches (better diversity when only few characters)
- Fixed a wrong error message in GoToTarget idPP name mode
- Fixed wrong argument "Voxels" in navMesh cmd
- Fixed transparency in default orange mental ray shader
Documentation
- New section "Technical Documentation" in the User Manual with the main command syntaxes & options
- More information about the Locomotion Behavior
- More information about the SurfaceShape display
- More information about the new GotoBehavior and GotoTarget interfaces
Golaem Crowd 2.2 (2013/01/11)
New Features
- Procedural rendering plugin, proxy and shaders for Arnold
- New plugin CrowdRender to handle render proxies in Maya (does not require a license)
- Procedural shaders for VRay
- Multi material support for all renderers
- Added crowd unit in CrowdMangerNode to centralize the scale ratio
- Distance trigger
- nParticles are now taken into account natively with the CrowdField
- New popTool mode able to take any selection component into account (vertices, faces, edges...)
- MEL Command "replaceMaterialType()" to replace a material type with another (for Arnold and Phong not supported)
Improvements
- Multi selection available between Maya and the Behavior Editor (shift key)
- Poptool per-particle index rendering
- Show/hide poptool annotation
- NavMesh Tool: Voxel Subdivision uses tiles to compute large environments. Added warning when voxel count is huge (> 100 million).
- New display for the Enternal Entity Locator
- Uniformization of the rendering proxies (it is now possible to add different rendering proxies in a same scene)
- Default material in VRay when shaders are missing is now orange
- MentalRay plugin: Small performance increase
- Support RenderMan Studio 4.0 (Maya 2012 & 2013 64-bit only) and RenderMan Pro Server 17.2 (64-bit only)
- FAQ link from CrowdRender plugin
- Load/Save windows uniformisation
- BeNavigation: Default acceleration set to 10
- BeNavigation: No more max speed
Bug fixes
- Correction on arm bones orientation when playing a motion
- PopTool: Mesh scale is taken into account (when linked to it)
- Fixed reparenting behavior problems in the Outliner
- Fixed trigger reevaluation in Alt operator
- Fixed transparency and alpha in MRay shaders
- Fixed randomness in NoOrder operator
- Fixed crash at fbx eport (single file)
- Fixed crash when exporting entities without a skeleton/mapping file
- Fix auto-map between Goto Targets and Goto Behaviors
- Asset Manager: Fix bug when adding a new geometry file
- Rendering: Fix crash when with motion blur samples <= 1
- Mental Ray plugin: Fix the alpha channel
Documentation
- Information about how to install Windows and Linux packages in silent mode
- Update for Asset Manager
- Documentation for Crowd Unit
- Documentation for Arnold proxy
- Documentation for VRay procedural shaders
Golaem Crowd 2.1 (2012/10/23)
New Features
- Renderman Studio Proxy for Maya Rendering
- V-Ray Proxy for Maya rendering
- Behavior import/export to library
Improvements
- Single procedural call per frame for Renderman & MentalRay
- Single procedural call per render for VRay
- Renderman & 3delight plugins now thread safe
- Mental Ray rendering is up to 10x faster
- More error/warning messages for MentalRay rendering
- More error/warning messages at FBX export from Asset Manager
- Simulation export: maya scene name has the suffix Crowd (avoids potential name conflicts)
- Reset shaders now works with the current selection
- BehaviorEditor trigger highlighting
- BehaviorEditor new boolean trigger in order to have a true and false trigger in every trigger combo box
- More entries BehaviorEditor contextual menu
- No more "from FBX" character creation
- No bone radius for skeleton shape rendering in previz
Bug fixes
- Fix population tool display bug : all entities were displayed with the same color
- Fix skeleton motion converter display bug : root bone button was not displayed
- Fix entity shape surface : entities were not shaded correctly on some graphic configuration
- CrowdIO: normals are properly computed, sharp angles are no longer smoothed!
- BehaviorEditor trigger sharing
- Asset Manager: Fix random int shader parameter sampling
Golaem Crowd 2.0 (2012/08/07)
New Features
- Behavior Editor: create and assemble sophisticated behaviors with this new graphical editor.
- Ragdoll Behavior: simulate falling or exploding characters in a snap
- Formations Behavior: keep character’s formation shape while navigating
- GPU Character Previzualisation: preview simulation with skinned meshes proxies directly in the Maya viewport.
Improvements
- Multithread & Optimization: Golaem Crowd 2.0 is up to 15x quicker thanks to its new multithreaded and optimized simulation engine.
- Faster Navmesh Computation Method: compute navmesh at the speed of light (from several minutes to a few seconds depending on the terrain)
- Enhanced LookAt & IK behaviors: get greater control on characters
- New Triggers: control behaviors with frame number, volumetric triggers, or Python scripting...
Golaem Crowd 1.5 (2012/07/04)
New Features
- Golaem Crowd Proxy for Mental Ray in Maya: render crowds directly in Maya with Mental Ray
- Mental Ray parametric shaders: Switch, HSL, GetUserDataInt, GetUserDataFloat
Improvements
- Asset Manager: Shading group supported. IMPORTANT: Crowd Asset Manager files generated with previous versions of Golaem Crowd are no longer compatible
Bug fixes
- Golaem Crowd Maya plugin & Golaem Crowd procedural rendering plugins can now be loaded at the same time in Maya
- Skeleton Motion Converter: skeleton hierarchy including transform nodes are now correctly supported
Golaem Crowd 1.4.1
Improvements
- PopulationTool: Python binding for the tool
Bug fixes
- Asset Manager: fixed inconsistent asset ids
- Skeleton Motion Converter: fixed motion way computation