Release Notes

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Golaem Crowd 3.1.1 (2014/02/14)

New Features

  • Script behavior to execute a piece of script at each simulation update
  • Loop operator (can be used to create While, DoWhile & For loops)
  • Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
  • Added cropping parameters to the Motion Clip node

Improvements

  • Entity picking is now conserved between two simulations
  • Entity picking can be disabled in the Entity Surface Shape
  • Added a Scale Object parameter in the Constraint behavior
  • Surface Shape Render Previz mode uses the Assets Manager bounding box for culling
  • Dynamics and Physicalize behaviors have been merged in the same behavior
  • Golaem Crowd plugin now displays a message at loading time with version number, release date and nightly build id
  • A warning is displayed if the Crowd Unit is changed after a simulation has been initialized
  • Locomotion behavior displays the name and percentage of the currently played animation in the viewport
  • Added a #gid# keyword for Mel/Python callbacks / scripts

Bug Fixes

  • Fixed the renaming of a Motion Clip node when adding a new motion file
  • Fixed the motion attributes computation in the MotionClip
  • Fixed the Distance trigger (was not computing the right distance)
  • Fixed a crash when deleting an animation curve on the Character Maker Locator
  • Fixed a crash when disconnecting a Limb with mirror mapping in the Character Maker
  • Fixed a missing footprint bug when first loading a motion in the Character Maker
  • Fixed the cleaning of animation curves in the Character Maker
  • Fixed the mirror mapping dialog not showing the right amount of mappable effectors in the Character Maker
  • Fix Entity Ids parsing in the Simulation Cache Importer

Refactoring

  • Change default Shading Mode in Entity Surface Shape
  • A trigger is now created for each exit link of the Alternative behavior
  • Refactored the Orientation behavior 3d mode

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.0.1 & Arnold 4.1.3.3 (compatible with other 1.0 versions)
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

Golaem Crowd 3.1.0.1 (2014/01/29)

New Features

  • Entity picking in the viewport
  • Behavior visual debugging (status is now visible in the BehaviorEditor when picking an Entity)
  • Mirror Mapping in the Character Maker
  • AimAt behavior takes joint limits into account

Improvements

  • Now supports mtoa 1.0.0.1
  • Entity Surface Shape now has a Shading Mode for the Render Previz display mode
  • Entity Surface Shape displays more information (entity name, running behaviors, link between entity and particle...)
  • Double click on Locomotion / Motion behavior enables to load several motion files at the same time (> Maya 2012)
  • glmMotionExportCmd allows to export custom animCurves for footprints
  • Behavior Editor Templates directory can be set with right-click
  • AimAt behavior now supports Spine adaptation as well
  • Added a locomotion channel in the Motion Clip to handle randomization of motion files with the same linear and angular speeds

Refactoring

  • Character Maker motion crop and blend frames are in Maya units now
  • Force behavior magnitude takes the distance attributes into account

Bug Fixes

  • Fixed Motion Clip autoRename
  • Fixed a crash when resetting scene containing a Locomotion behavior
  • Fixed rotation bug while creating Population Tools on meshes
  • Fixed huge density of bones when resetting the Physics properties of a skeleton in the Character Maker
  • Fixed crash when DistanceTrigger / ZoneTrigger is used on groups
  • Fixed CharacterMaker save XML Motion/Motion Mapping
  • Fixed BeSetFormation wrong positions / orientations
  • Fixed cylinder impostor display rotated by 180°
  • Fixed crash when no target is provided is the Steer behavior
  • Fixed crash if not the same number of bones in gskm and mapped IKJoint chain in the MotionLocator
  • Fixed bad root orientation when entity has a Geometry behavior without any blending mode
  • Fixed Entity Surface Shape diffuse textures loading
  • Fixed 3Delight proxy 3d motion blur

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.0.1 & Arnold 4.1.3.3 (compatible with other 1.0 versions)
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

Golaem Crowd 3.0.15.1 (2014/01/10)

Bug Fix

  • Fixed crash when resetting a locomotion behavior

Golaem Crowd 3.0.15 (2014/01/08)

Important Notice

Due to the refactoring of render proxies, render proxies created with previous version of Golaem Crowd should be deleted and re-created.
 

New Features

  • Displacement is now supported in the Arnold Proxy
  • Subdivision is now supported in the V-Ray Proxy
  • Character Maker superuser mode (Konami™ code inside)
  • Added perching management in the Flock Locator

Improvements

  • Arnold Proxy is now Katana-compliant
  • V-Ray and 3delight Proxies now take an environment variable as output directory for their temporary scene file
  • Dynamics Behavior has been splitted in two behaviors: Dynamics (to change the dynamics mode) and Force (to apply impulse or constant force)
  • Force Behavior has a special display
  • Body masks now support channels names
  • Character Maker: load/save skeleton and motion files as XML
  • Character Maker: reload a Maya skeleton within an existing mapping
  • More verbose license check error message
  • Flock Locator: obstacles detection is Maya-accelerated if obstacles are not dynamic

Refactoring

  • Motion locator now uses a Motion Clip
  • Remove cached attributes from the Crowd Manager Node

Bug Fixes

  • Fixed the Cache Importer Exporter Tool
  • Frame increment is fixed with V-Ray in batch render
  • Now the frame 2 is exported as well
  • Fixed double-click motion load for Behavior Motion and Locomotion
  • Fixed the Renderman Studio Proxy template
  • Fixed the V-Ray Proxy template
  • Fixed the Parrallel Operator template
  • Fixed assert in remote desktop visualization
  • Fixed MotionExport command
  • Fixed AdaptOrientation, Flock and Steer interactions

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.0rc3 & Arnold 4.1.3
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

Golaem Crowd 3.0.14 (2013/12/17)

Important Notice

Notice that scene compatibility has been broken between Golaem Crowd 3.0.13 and 3.0.14.
Use MEL function golaemCrowd3013To3014() included in glmUpdateScene.mel (in the Golaem Samples Package) to update your scene from Golaem Crowd 3.0.13 and 3.0.14
 

New Features

  • Motion Clip nodes to edit motion files within a simulation (framerate, translation, rotation)
  • Motion Locator node to play a motion file on a Maya character and validate assets conversion
  • Displacement is now supported in the VRay Proxy
  • Added obstacles management in the Flock Locator
  • glmExportMotion MEL/Python command to export and modify a Motion from the CharacterMaker, a motion file and a skeleton
  • glmExportMotionMapping MEL/Python command to export a Motion Mapping file
  • HSL shader for 3Delight

Improvements

  • Character Maker: interface to crop motions
  • Character Maker: remove ids from the UI and replace it with channel names
  • Character Maker: reads joint limits information from Maya and apply them to the physics configuration
  • Character Maker: displays joint limits of selected joints in the viewport
  • Add an automatic Speed Ratio mode in the Motion Behavior
  • 3Delight Proxy does not require RIB export anymore
  • VRay Proxy now has an ObjectID attribute (for ObjectID pass)
  • Behavior Editor now remembers open tabs
  • Behavior Editor has a special display when errors or warnings pop
  • Steer Behavior has now a special display
  • Parallel Operator can now exits when a specific Behavior has ended
  • Added a shortcut in the Entity Type to open its character file in the Character Maker
  • Added a shortcut in the Entity Type to open its Behavior Container
  • Added a shortcut in Behaviors to open their Behavior Container

Refactoring

  • Parallel Operator Exit is no longer influenced by disabled behaviors
  • Character Maker: now the ground height is not shown when editing an animation
  • Emit button of the Population Tool has been refactored for more clarity
  • Surface Shape now uses character posture for frustrum culling
  • Random Trigger is now a percentage
  • Changed Arnold shader category

Bug Fixes

  • Fixed a crash related to the the Render Previz mode when reopening or creating a new scene
  • Fixed a crash when cleaning the Behavior Editor EntityTypes
  • Fixed Kill list tool with all renderers
  • Fixed several behaviors to take the crowdUnit into account
  • Fixed surface shader calls in the 3Delight proxy
  • Fixed Arnold batch render
  • Fixed a display bug in the PopulationTool when created at (0,0,0)
  • Fixed a display bug when loading a scene with EntityType Attributes
  • Fixed a display bug when minimizing and maximizing BehaviorEditor, CharacterMaker and NavMeshCreator
  • Fixed Geometry Behavior start random min and max values - they are now taken into account
  • Fixed RenderID pass in the VRay Proxy

 

Golaem Crowd 3.0 (2013/12/04)

New Features

  • Golaem Crowd now supports any skeleton morphology!
  • Golaem Crowd animation engine now support roll bones
  • Character Maker: new nodal editor to convert skeletons in the Golaem Crowd file format
  • Character Maker: new tool to edit, cyclify and convert animation clips in the Golaem Crowd file format
  • New locomotion system (based on speed & orientation)
  • New feet adaptation system (with full adaptation to the ground)
  • Behavior Editor: Behaviors can now be disabled/enabled without removing them from the flow
  • Behavior Editor: Behavior feedback (visual feedback for misconfigured Behaviors)
  • Flock Behavior to simulate flocks of birds, fishes...
  • Steer Behavior to make flocking Entities steering/fleeing a target with weight management
  • New Population Tool Sphere shape to generate flocking Entities
  • Flock Locator to define the flocking Entities environment
  • Physicalize Behavior to activate/deactivate physics on the fly for each Entity
  • Dynamics Behavior (was Ragdoll Behavior) can now apply a constant force in addition to an impulse
  • Entity Surface Shape can display the real geometry diversity, skinning and shaders directly in the viewport
  • Entity Surface Shape can display PPAttributes
  • Entity Attribute Node to attach PPAttributes to EntityTypes
  • Attribute Behavior to easily control Entities PPAttributes
  • Crowd Render Proxy Tool shelf button to automatize Render Proxy creation
  • Population Tool can gather slots to create groups of Entities
  • Golaem Crowd now generates dump report when crashing 

Improvements

  • Golaem Crowd now supports Viewport 2.0
  • Entity Surface Shape can display Entity velocity, path and local target
  • Assets Manager can import .cam file to merge .cam files
  • Assets Manager can now handle assets namespaces
  • Maya integrated file system (relying on optionVar)
  • Simulation Tool supports incremental scene names
  • Simulation scale parameter in the Crowd Field
  • Check Render Settings panel now checks for missing shaders and wrong bounding boxes
  • Simulations now start at Maya first frame

Refactoring

  • Golaem Crowd and Golaem Crowd Render plugins have been merged (still do not need any license when rendering)
  • Motion Behavior has been entirely refactored
  • Locomotion Behavior has been entirely refactored
  • AdaptGround Behavior has been entirely refactored
  • LookAt Behavior has been entirely refactored
  • IK Behavior has been entirely refactored
  • Entity properties (radius, scale, height) moved in the Entity Type
  • Assets Manager can import .cam file to merge .cam files

Documentation

Renderer Compatibility

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.3
  • Mtoa 0.25.1 & Arnold 4.0.16
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

 

Golaem Crowd 2.6.2 (2013/10/14)

Bug Fix

  • Components & Objects mode Population Tool rotation now reacts as others Population Tool modes

Golaem Crowd 2.6.1 (2013/09/24)

Improvements

  • Now supports VRay 2.30.02, including V-Ray for Maya 2014

Golaem Crowd 2.6 (2013/08/30)

Improvements

  • Arnold procedural now works with mtoa0.25.1
  • Kill list moved from CrowdManagerNode to CrowdRenderManagerNode
  • Update help links in Crowd menus

Bug fixes

  • Constraint behavior offset takes character scale into account
  • Fix crash when editing kill list with a particle system that has been generated by Maya

Golaem Crowd 2.5.2 (2013/08/08)

Documentation

  • New online documentation, updated with last version information. User's Guide to be gradually completed with step-by-step tutorials.

Bug fixes

  • Fixed people starting with a U-turn (from Golaem Crowd 2.5.1)
  • SurfaceShape textures now work with any shader (even Golaem Crowd procedurals)
  • VRay Proxy: Crowd vrscene is created in a local temporary directory
  • VRay Proxy: crowdProxyVRayEvalAttributes MEL is added in preRenderLayerMel scripts (WARNING: VRay proxies must be re-created)
  • Fixed material search for the VRayPlugin

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