Golaem Crowd 3.0 (2013/12/04)
New Features
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Golaem Crowd now supports any skeleton morphology!
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Golaem Crowd animation engine now support roll bones
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Character Maker: new nodal editor to convert skeletons in the Golaem Crowd file format
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Character Maker: new tool to edit, cyclify and convert animation clips in the Golaem Crowd file format
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New locomotion system (based on speed & orientation)
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New feet adaptation system (with full adaptation to the ground)
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Behavior Editor: Behaviors can now be disabled/enabled without removing them from the flow
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Behavior Editor: Behavior feedback (visual feedback for misconfigured Behaviors)
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Flock Behavior to simulate flocks of birds, fishes...
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Steer Behavior to make flocking Entities steering/fleeing a target with weight management
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New Population Tool Sphere shape to generate flocking Entities
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Flock Locator to define the flocking Entities environment
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Physicalize Behavior to activate/deactivate physics on the fly for each Entity
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Dynamics Behavior (was Ragdoll Behavior) can now apply a constant force in addition to an impulse
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Entity Surface Shape can display the real geometry diversity, skinning and shaders directly in the viewport
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Entity Surface Shape can display PPAttributes
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Entity Attribute Node to attach PPAttributes to EntityTypes
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Attribute Behavior to easily control Entities PPAttributes
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Crowd Render Proxy Tool shelf button to automatize Render Proxy creation
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Population Tool can gather slots to create groups of Entities
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Golaem Crowd now generates dump report when crashing
Improvements
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Golaem Crowd now supports Viewport 2.0
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Entity Surface Shape can display Entity velocity, path and local target
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Assets Manager can import .cam file to merge .cam files
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Assets Manager can now handle assets namespaces
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Maya integrated file system (relying on optionVar)
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Simulation Tool supports incremental scene names
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Simulation scale parameter in the Crowd Field
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Check Render Settings panel now checks for missing shaders and wrong bounding boxes
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Simulations now start at Maya first frame
Refactoring
- Golaem Crowd and Golaem Crowd Render plugins have been merged (still do not need any license when rendering)
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Motion Behavior has been entirely refactored
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Locomotion Behavior has been entirely refactored
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AdaptGround Behavior has been entirely refactored
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LookAt Behavior has been entirely refactored
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IK Behavior has been entirely refactored
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Entity properties (radius, scale, height) moved in the Entity Type
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Assets Manager can import .cam file to merge .cam files
Documentation
- Brand new documentation at http://help.mayacrowd.com
Renderer Compatibility
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.3
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Mtoa 0.25.1 & Arnold 4.0.16
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3Delight Studio Pro 10.0.50
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Renderman Studio 4.0