Golaem Crowd 3.0.15 (2014/01/08)

Important Notice

Due to the refactoring of render proxies, render proxies created with previous version of Golaem Crowd should be deleted and re-created.
 

New Features

  • Displacement is now supported in the Arnold Proxy
  • Subdivision is now supported in the V-Ray Proxy
  • Character Maker superuser mode (Konami™ code inside)
  • Added perching management in the Flock Locator

Improvements

  • Arnold Proxy is now Katana-compliant
  • V-Ray and 3delight Proxies now take an environment variable as output directory for their temporary scene file
  • Dynamics Behavior has been splitted in two behaviors: Dynamics (to change the dynamics mode) and Force (to apply impulse or constant force)
  • Force Behavior has a special display
  • Body masks now support channels names
  • Character Maker: load/save skeleton and motion files as XML
  • Character Maker: reload a Maya skeleton within an existing mapping
  • More verbose license check error message
  • Flock Locator: obstacles detection is Maya-accelerated if obstacles are not dynamic

Refactoring

  • Motion locator now uses a Motion Clip
  • Remove cached attributes from the Crowd Manager Node

Bug Fixes

  • Fixed the Cache Importer Exporter Tool
  • Frame increment is fixed with V-Ray in batch render
  • Now the frame 2 is exported as well
  • Fixed double-click motion load for Behavior Motion and Locomotion
  • Fixed the Renderman Studio Proxy template
  • Fixed the V-Ray Proxy template
  • Fixed the Parrallel Operator template
  • Fixed assert in remote desktop visualization
  • Fixed MotionExport command
  • Fixed AdaptOrientation, Flock and Steer interactions

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.0rc3 & Arnold 4.1.3
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0