Golaem Crowd 3.0.15 (2014/01/08)
Important Notice
Due to the refactoring of render proxies, render proxies created with previous version of Golaem Crowd should be deleted and re-created.
New Features
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Displacement is now supported in the Arnold Proxy
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Subdivision is now supported in the V-Ray Proxy
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Character Maker superuser mode (Konami™ code inside)
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Added perching management in the Flock Locator
Improvements
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Arnold Proxy is now Katana-compliant
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V-Ray and 3delight Proxies now take an environment variable as output directory for their temporary scene file
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Dynamics Behavior has been splitted in two behaviors: Dynamics (to change the dynamics mode) and Force (to apply impulse or constant force)
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Force Behavior has a special display
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Body masks now support channels names
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Character Maker: load/save skeleton and motion files as XML
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Character Maker: reload a Maya skeleton within an existing mapping
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More verbose license check error message
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Flock Locator: obstacles detection is Maya-accelerated if obstacles are not dynamic
Refactoring
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Motion locator now uses a Motion Clip
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Remove cached attributes from the Crowd Manager Node
Bug Fixes
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Fixed the Cache Importer Exporter Tool
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Frame increment is fixed with V-Ray in batch render
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Now the frame 2 is exported as well
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Fixed double-click motion load for Behavior Motion and Locomotion
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Fixed the Renderman Studio Proxy template
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Fixed the V-Ray Proxy template
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Fixed the Parrallel Operator template
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Fixed assert in remote desktop visualization
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Fixed MotionExport command
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Fixed AdaptOrientation, Flock and Steer interactions
Supported Rendering Engines
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.0rc3 & Arnold 4.1.3
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3Delight Studio Pro 10.0.50
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Renderman Studio 4.0