Release Notes
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Golaem Crowd 3.4.2 (2014/11/12)
New Features
- New glmCrowdAssetsManager command to show the Assets Manager, import .cam files, save .cam file and clear the Assets Manager
Improvements
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Added an orientation offset in the Constraint Behavior
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AdaptPosition Behavior is now compatible with particles and emitters
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PPAttribute Paint mode can paint int / float values between a randomMin and a randomMax value
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Random trigger takes a float attribute
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Arnold Proxy supports ObjectID pass for Arnold
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Better Default Plane environment in the Physics Locator
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Better force repartition in the Force behavior
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Per bone randomize force in the Force behavior
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Render Previz display mode now supports Geometry Behavior
Bug Fixes
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Fixed a memory leak in the Arnold Render plugin
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Fixed Kill List in Arnold Render plugin
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Fixed the attitude orientation computation in the AdaptOrientation Behavior
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Fixed speed computation in the AdaptPosition Behavior
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Fixed EntityTypes Attributes affectation when emitting in multiple particle systems
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Fixed Position Behavior relative mode
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Fixed crash when deleting a Character in the Assets Manager
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Fixed Rendering Types assignment when Rendering Types have special characters in their names
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Fixed Rendering Types "remove all" buttons in the EntityType node
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Fixed wrong rendering of the Population Tool slot on Maya 2015 with Viewport 2.0
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Fixed the entity picking when there are several CrowdField nodes in the scene
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Fixed the search of TEMP dir when creating a Vray / 3delight Proxy
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Fixed crash when rendering meshes with multiple materials in Mental Ray
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Fixed camera scale computation in the Rendez Previz mode
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Fixed ground adaptation with characters having only one bone with footprints
Refactoring
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Refresh FBX geometry cache when the viewport mode changes
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Constraint Behavior takes a bone name instead of a bone id
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Create a Renderman globals node when the RMS proxy is created
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Check Maya Settings tool checks if characters are allowed to be display in the viewport
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Compute Automapping is now works with bones having the same name in the Character Maker
Supported Rendering Engines
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Mtoa 1.1.X / Arnold Core 4.2.X
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.57
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Renderman Studio 18.0
Golaem Crowd 3.4.1.1 (2014/10/17)
Bug fixes
- Fixed a crash when rendering meshes with multiple materials in Mental Ray
Supported Rendering Engines
- Mtoa 1.1.X / Arnold Core 4.2.X
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V-Ray For Maya 2.4
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.57
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Renderman Studio 18.0
Golaem Crowd 3.4.1 (2014/10/17)
Important Notice
The Rendering Types <-> Entity Types assignment has changed between Golaem Crowd 3.4 and 3.4.1 (it is now done directly in the EntityType Attribute Editor instead of in the Asset Manager).
Use MEL function golaemCrowd34To341() to update your scene from Golaem Crowd 3.4 to 3.4.1
New Features
- Position Behavior to control the position of Crowd Entities with Maya objects (polygons, locators...)
Improvements
-
Entity Types now have the ability to be connected to several Rendering Types and weighted accordingly (assignment is made from the EntityType node now)
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Improved render performance and memory deallocation with Mental Ray
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Improved memory footprint with Mental Ray
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Arnold Procedural Plugin supports sitoa shader naming convention
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Updated Conversion Quality feedbacks now display curves to shows both the average quality value and the worst one in the CharacterMaker
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Added IK offsets in the Motion Mapping to improve retargeting in the CharacterMaker
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Sortable spreadsheet for Physics Properties in the CharacterMaker
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Improved tooltips for the Limb / Effector bone in the CharacterMaker
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Blendshapes values are now displayed in the MotionClip Preview
Bug Fixes
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Fixed Arnold .ass export with multi-crowdField
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Fixed invalid Navmesh Creator parameters with Maya 2015
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Fixed NavMesh Mode "Default Plane" error in the Terrain Locator with Maya 2015
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Fixed slot computation in the CrowdTarget locator
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Fixed mirrored body masks assignment a bug in Motion and Locomotion behaviors
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Fixed crash when a Motion Clip was created in an empty scene
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Fixed crash in the Visual Feedback with a Locomotion Model containing only one Motion Clip
Refactoring
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Added a BehaviorEditor and a CharacterMaker logger
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Refactoring of the Render Previz mode (better bone scaling management)
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Texture painting now follows Maya default painting mode in the PaintTool
DevKit
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Update of the Simulation Cache Reader sample to take the multi-crowdField feature into account
Supported Rendering Engines
- Mtoa 1.1.X / Arnold Core 4.2.X
- V-Ray For Maya 2.4
- Mental Ray For Maya (any version)
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0
Golaem Crowd 3.4.0.1 (2014/10/03)
Bug Fixes
- Fixed a crash in the Visual Feedback widget with a Locomotion Model containing only one Motion Clip
Supported Rendering Engines
- Mtoa 1.1.X
- V-Ray For Maya 2.4
- Mental Ray For Maya (any version)
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0
Golaem Crowd 3.4 (2014/10/01)
Important Notice
IMPORTANT: Due to the introduction of per-CrowdField simulation export, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported. It is also required to re-create the Crowd Render proxies in the scenes.
New Features
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Simulation Cache Files are now exported per CrowdField (one file per frame per CrowdField). It allows to easily break down the simulation in different pieces
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Crowd Render Proxies now allow to render one or several CrowdField nodes
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Motion Clip preview widget (available from the Attribute Editor or the Behavior Editor)
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Environment variable GLMCROWD_BATCH_ENABLE to specify if a simulation should run in Maya batch (set to NO by default)
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New mode to paint the Render Kill List (the Kill List Editor tool, now deprecated, has been removed)
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Switch, HSL & GetUserData shaders for Renderman Studio
Improvements
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Delay Operator can be controlled with either a random or a PPAttribute value
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Mirror mapping on effectors is computed automatically when autocomputing skeleton mapping in the CharacterMaker
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Rotation of a motion can also be edited for attitude and bank (not only heading) in the CharacterMaker and the Motion Clip
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Kill list is taken into account by the FBX export as well
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CrowdTarget Locator has now a display color attribute
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Renderman Studio shaders do not need to be suffixed with _rfm in the Assets Manager anymore
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VRay Proxy visibility is now taken into account
Bug Fixes
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Render Previz display mode now supports Geometry behavior current frame
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Fixed a memory leak in the V-Ray proxy causing slow renders with huge crowds (>5000)
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Fixed potential division by 0 error in frame computation of the Geometry behavior
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A license is not taken anymore when batch rendering a crowd simulation (if a license was available)
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Fixed crash with Maya 2012 and Mtoa
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Fixed crash with the Simulation Cache Editor with Windows
Refactoring
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Crowd Assets Association files (.caa) are now exported in the same directory than their Cache Files
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Brand new Visual Feedback widget (new LocomotionModel preview, no more GL glitches...)
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AdaptGround priority refactor
API
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glmExportMotion: totalDeltaOrientation parameter was replaced by totalDeltaOrientationHeading, totalDeltaOrientationAttitude and totalDeltaOrientationBank
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glmExportMotion: headingDirectionX, headingDirectionY and headingDirectionZ parameters were replaced respectively by movingDirectionX, movingDirectionY and movingDirectionZ
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glmCrowdSimulationExporter: removed -multiCache parameter (was not used)
Supported Rendering Engines
- Mtoa 1.1.X
- V-Ray For Maya 2.4
- Mental Ray For Maya (any version)
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0
Golaem Crowd 3.3.3 (2014/09/08)
New Features
-
Maya 2015 Support
- Added Motion Clip and a Trigger outliner in the Behavior Editor
Improvements
-
Added a physics mode filter in the physics collision trigger
- Added an option in the Motion and Locomotion behaviors to disable interpolation between the frames of a Motion Clip
Bug Fixes
- Fixed the Shader Checker tool to be compatible with several kind of shaders (mia ...)
- Fixed the Distance Trigger if particle system is entity's particle system
- Fixed the GoTo behavior when targeting an empty particle system
- Fixed a bug when stopping a behavior while it is starting
- Fixed entity picking when several particleSystem are linked to only one CrowdField
- Fixed multiples spines saving with the Character Maker
- Fixed crash in the SpatialRequestCmd command
Supported Rendering Engines
- Mtoa 1.1.X
- V-Ray For Maya 2.4
- Mental Ray For Maya (any version)
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0
Golaem Crowd 3.3.2 (2014/08/05)
Improvements
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Support of vertex caches in the Render Previz mode of the Entity Surface Shape node
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Add mirror option in Motion behavior
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Improved animation quality during ground adaptation
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Added more information to the quality converter toolbars of the Character Maker
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Dim half-extent properties of the Physics bone depending on their shape in the Character Maker
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Angular velocity is computed only when required in the Locomotion behavior
Bug Fixes
- Fixed Vector field or Trigger zone unable to be painted
- Fixed direction computation in the AdaptOrientation behavior
- Fixed physics bone display in the Physics mode of the Entity Surface Shape node
- Fixed crash when playing simulation with hidden Vector Fields
- Fixed crash when reinitializing simulations with some triggers in the scene
- Fixed assets distribution in the Render Previz mode of the Entity Surface Shape node
- Fixed Alternative Operator not evaluating conditions in correct order
Refactoring
- Numeric attributes of the Character Maker now uses . as numeric separator
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.1.X
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0
Golaem Crowd 3.3.1.2 (2014/07/29)
Improvements
-
Arnold proxy now supports to Mtoa 1.1.X
Bug Fixes
- Fixed a bug on replay animations
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.1.x
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0
Golaem Crowd 3.3.1.1 (2014/07/22)
New Features
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Support of Maya 2013.5 (Maya 2013 Extension Release)
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.0.x
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0
Golaem Crowd 3.3.1 (2014/07/09)
Important Notice
Notice that a keyword in the SetBone behavior has changed between Golaem Crowd 3.3 and 3.3.1. Use MEL function golaemCrowd33To331() to update your scene from Golaem Crowd 3.3 to 3.3.1 if needed.
New Features
-
Additive blending animations in the Motion Behavior
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PopulationTool shape manipulators
Improvements
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Distance trigger now offers improved performances
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Support phases reader now offers improved performances
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Voxel Based Subdivision mode of the NavMesh Creator uses a new triangulation method
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PopulationTool and PaintTool interactive modes are compliant with Maya2014 viewport 2.0
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Improved noise function in the SetBone behavior
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Noise Frequency in the SetBone behavior
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#noise# keyword can now be used in MEL expression in the SetBone behavior
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Check shader command also check inactive meshes
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Support of scaled bones in the Render Previz mode of the Entity Surface Shape node
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Improved check of MRay, Arnold, 3Delight & Renderman proxies in the Check Render Settings tool
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Relocator function in the SwissKnife tool (admin mode)
Bug Fixes
- Fixed OpenGL call in Maya batch mode
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Fixed Locomotion Behavior not turning at all when Motion Clips with no null linear velocities are in the database
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Fixed geometry animation normal computation (when using baked animated flags...)
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Fixed entity position computation in a trigger when entity is not visible in the viewport
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Fixed a crash when the CrowdManager node is not initialized before the MotionLocator
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Fixed a crash in the Assets Manager when removing an asset
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Fixed paint contextual buttons in the Trigger node, GoTo Behavior and PopulationTool Locator
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Fixed glmGetMapToNodes MEL function
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Fixed 3Delight proxy creation for Linux
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Fixed PopulationTool locator initial distance value
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Fixed order of half extents values in the Physics Properties table view of the CharacterMaker
Refactoring
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The noise function in the SetBone behavior can be called with the keyword #noise#
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Refactored display of the Crowd Visual Feedback
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Render Previz mode of the Entity Surface Shape node uses color attributes if no textures are plugged
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.0.x
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0