Golaem Crowd 3.3.2 (2014/08/05)

Improvements

  • Support of vertex caches in the Render Previz mode of the Entity Surface Shape node
  • Add mirror option in Motion behavior
  • Improved animation quality during ground adaptation
  • Added more information to the quality converter toolbars of the Character Maker
  • Dim half-extent properties of the Physics bone depending on their shape in the Character Maker
  • Angular velocity is computed only when required in the Locomotion behavior

Bug Fixes

  • Fixed Vector field or Trigger zone unable to be painted
  • Fixed direction computation in the AdaptOrientation behavior
  • Fixed physics bone display in the Physics mode of the Entity Surface Shape node
  • Fixed crash when playing simulation with hidden Vector Fields
  • Fixed crash when reinitializing simulations with some triggers in the scene
  • Fixed assets distribution in the Render Previz mode of the Entity Surface Shape node
  • Fixed Alternative Operator not evaluating conditions in correct order

Refactoring

  • Numeric attributes of the Character Maker now uses . as numeric separator

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.1.X
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0