Golaem Crowd 3.1.2 (2014/03/17)

Important Notice

Due to the introduction of detachable bones & props, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported.

New Features

  • Crowd Paint Tool to paint everything in Golaem Crowd! Population Tool slots, PPAttributes, Vector Fields, Triggers and much more
  • Detach behavior to interactively detach bones or props from the Entity
  • Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
  • Simulation cache now stores world positions of each bone (in addition to world orientations)
  • Delay operator to add delays in the behavior graph
  • Simulation Cache can now be exported dynamically for the current frame when a Render is launched
  • New Simulation Cache Editor node to import, edit, export a simulation cache in Maya
  • Introduction of the DevKit (installed in GolaemCrowdDir/devkit)

Improvements

  • Physics properties are now edited in a table view in the CharacterMaker
  • Added conversion preview that allow to test Ik planes and Ik cache in the CharacterMaker
  • Added parameters to randomize the start percent of a Locomotion behavior
  • Improved consistency between the Behavior Editor selection and the Maya selection
  • AdaptOrientation behavior now takes ground normal to compute the character attitude
  • AdaptOrientation behavior now takes bones projection to compute the character attitude
  • Added an IK cache to improve performance in simulation (can be disabled by using the useConversionIkCache parameter on the Entity Type)

Bug Fixes

  • Fixed a crash when saving a cam/caa file in a read only directory
  • Fixed a crash when saving an empty cam file
  • Fixed a crash when dealing with the sliders of the Assets Manager
  • Fixed a Linux crash when loading a scene with a terrain and a connected Population Tool
  • Fixed a crash in Render Previz mode caused by empty entity list
  • Fixed a crash with nParticle linked to a CrowdField
  • Fixed a crash in the Population Tool context
  • Fixed RenderingTypeId PP in the EntityType node
  • Fixed Arnold .ass file export
  • Fixed a crash when adding a new Spine in the CharacterMaker
  • Fixed broken drag and drop bone mapping in the CharacterMaker
  • Fixed error messages when no Assets Manager file or no assigned Rendering Type are assigned in the Entity Surface Shape

Refactoring

  • Removed GetUserDataVray shaders (use VRay User Scalar shader instead)
  • Removed trueTrigger and falseTrigger nodes (no more useful)
  • Settings are now saved when loading a .cam file in the AssetsManager
  • Cleaned the Extra Attributes panel of the plugin nodes
  • Moved Windows default installation directory to "C:\Golaem"

DevKit

  • New sample to read and display the Simulation Cache 

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.X
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0