Golaem Crowd 4.1.2 (2015/07/30)
Important Notice
From this release, Renderman 18 is not supported anymore
New Features
- Support of Renderman Studio 20.0
- Support of Maya dirmap mechanism
- Render Previz display mode supports Maya Lights (ambient & directionnal)
- New Mental Ray Proxy shading system (mia_material_x_passes and all render passes are now supported)
Improvements
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Flee target mode in GoTo Behavior
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Expressions can now also be used in the SetBone Behavior
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Vector Channels now support [x/y/z] (this.position[x])
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Ramp controls can now be used in an Expression in the Attribute & SetBone Behaviors
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Roll bones can now be out of the Limb bone chain in the Character Maker
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Added a second curve in the Loop indicator to improve precision in the Character Maker
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Added a #tid# keyword for Mel/Python callbacks / scripts (will be replaced with the EntityType id)
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VRayGolaem 3ds Max plugin checks if the Golaem VRay plugin is correctly installed before render starts
Bug Fixes
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Fixed a crash when Character Files were not found in the Simulation Cache Proxy
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Fixed a crash when the Character fbx and the Golaem Character have different number of bones
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Fixed a crash when using a MEL expression in the Attribute Editor
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Fix Physics Collision Entity Type trigger
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Fixed Attitude computation in the AdaptOrientation Behavior
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Fixed a bad blending computation between motions when an Motion Behavior is started and stopped during the same frame
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Fixed scaled skeleton import when using the Joint Orient Detection in the Character Maker
Refactoring
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Using bone names instead of bone ids in IK, LookAt & Constraint Behaviors
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The #noise# tag in the SetBone Behavior is replaced by Ramp Controls
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Render plugins now log an info line when rendering starts
API
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glmCharacterFileTools command to query / set attributes of a Character File (.gch / .gcha)
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glmCheckShaders, glmCheckBoundingBoxes, glmGetRenderingTypes are now replaced with glmCharacterFileTools
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Environment variable GLMCROWD_DIRMAP_ENABLE to disable Golaem Crowd dirmap mechanism
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
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V-Ray For 3ds Max 3.20.XX
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Renderman Studio 20.0
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Renderman Studio 19.0