Golaem Crowd 4.1.2 (2015/07/30)

Important Notice

From this release, Renderman 18 is not supported anymore

New Features

  • Support of Renderman Studio 20.0
  • Support of Maya dirmap mechanism
  • Render Previz display mode supports Maya Lights (ambient & directionnal)
  • New Mental Ray Proxy shading system (mia_material_x_passes and all render passes are now supported)


  • Flee target mode in GoTo Behavior
  • Expressions can now also be used in the SetBone Behavior
  • Vector Channels now support [x/y/z] (this.position[x])
  • Ramp controls can now be used in an Expression in the Attribute & SetBone Behaviors
  • Roll bones can now be out of the Limb bone chain in the Character Maker
  • Added a second curve in the Loop indicator to improve precision in the Character Maker
  • Added a #tid# keyword for Mel/Python callbacks / scripts (will be replaced with the EntityType id)
  • VRayGolaem 3ds Max plugin checks if the Golaem VRay plugin is correctly installed before render starts

Bug Fixes

  • Fixed a crash when Character Files were not found in the Simulation Cache Proxy
  • Fixed a crash when the Character fbx and the Golaem Character have different number of bones
  • Fixed a crash when using a MEL expression in the Attribute Editor
  • Fix Physics Collision Entity Type trigger
  • Fixed Attitude computation in the AdaptOrientation Behavior
  • Fixed a bad blending computation between motions when an Motion Behavior is started and stopped during the same frame
  • Fixed scaled skeleton import when using the Joint Orient Detection in the Character Maker


  • Using bone names instead of bone ids in IK, LookAt & Constraint Behaviors
  • The #noise# tag in the SetBone Behavior is replaced by Ramp Controls
  • Render plugins now log an info line when rendering starts


  • glmCharacterFileTools command to query / set attributes of a Character File (.gch / .gcha)
  • glmCheckShaders, glmCheckBoundingBoxes, glmGetRenderingTypes are now replaced with glmCharacterFileTools
  • Environment variable GLMCROWD_DIRMAP_ENABLE to disable Golaem Crowd dirmap mechanism

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
  • V-Ray For 3ds Max 3.20.XX
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Renderman Studio 20.0
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0