Golaem 6.3.3 (2018/08/07)

Improvements

  • Golaem Attributes can now be exported in Simulation Caches and used as Shader Attributes
  • Added Ground Cell and a Perching Cell options in the Visual Feedback Tool
  • Improved one frame lag in the Expression Trigger
  • New deformable attribute on the PolygonZone Trigger
  • New Ground Is Deformable attribute in the Terrain Locator (beta)
  • New Allow Collision At Start in the GoTo Behavior
  • Floor and ceil operator in the Ramp Node

Bug Fixes

  • Fixed motion blur when an Entity is killed in the Layout Tool
  • Fixed a crash when using PerchOn and Pinning Behaviors
  • Fixed a crash when using a non existing PPAttribute in the Channel Operator Behavior
  • Fixed duplicating several times a wide range of Entities with the Layout Tool
  • Fixed target randomization when the NavMesh is dynamic in the GoTo Behavior
  • Fixed Boid Max Speed not properly taken into account in the Flock Behavior
  • Fixed perching used with high speed boids in the PerchOn Behavior
  • Fixed Social Force Avoidance in the Navigation Behavior
  • Fixed ground adaptation with deformed meshes
  • Fixed Footprint count in the Motion Clip Node
  • Fixed crowd units in the Golaem For Max plugin

Refactoring

  • Population Tool and Paint Tool are now available with a Layout License

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93