Golaem 6.3.3 (2018/08/07)
Improvements
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Golaem Attributes can now be exported in Simulation Caches and used as Shader Attributes
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Added Ground Cell and a Perching Cell options in the Visual Feedback Tool
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Improved one frame lag in the Expression Trigger
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New deformable attribute on the PolygonZone Trigger
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New Ground Is Deformable attribute in the Terrain Locator (beta)
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New Allow Collision At Start in the GoTo Behavior
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Floor and ceil operator in the Ramp Node
Bug Fixes
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Fixed motion blur when an Entity is killed in the Layout Tool
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Fixed a crash when using PerchOn and Pinning Behaviors
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Fixed a crash when using a non existing PPAttribute in the Channel Operator Behavior
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Fixed duplicating several times a wide range of Entities with the Layout Tool
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Fixed target randomization when the NavMesh is dynamic in the GoTo Behavior
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Fixed Boid Max Speed not properly taken into account in the Flock Behavior
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Fixed perching used with high speed boids in the PerchOn Behavior
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Fixed Social Force Avoidance in the Navigation Behavior
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Fixed ground adaptation with deformed meshes
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Fixed Footprint count in the Motion Clip Node
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Fixed crowd units in the Golaem For Max plugin
Refactoring
- Population Tool and Paint Tool are now available with a Layout License
Supported Rendering Engines
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Mtoa 3.0, 2.X
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V-Ray For Maya 3.6X
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V-Ray For 3ds Max 3.60.XX
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Renderman Studio 21.5-7
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Mental Ray 3.13.X
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Redshift 2.5.64-71
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3Delight Studio Pro 11.0.XX & 12.X
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Guerilla Render 1.4.4
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Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
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Mtoa 1.4.X
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Redshift 2.0.91-93