Golaem 6.2.4 (2018/03/06)
New Features
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Support of referencing in Golaem (beta)
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Create Reference / Update Reference menus
Improvements
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GLMCROWD_LAYOUTSAVE_ENABLE environment variable can be set to 0 to disable Layout File automatic saves
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Support of crypto_asset tag in the Arnold plugin
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Support of string Shader Attributes in the Arnold plugin
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Support of zoom and drag in the Locomotion Database Visual Feedback
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Support of Shading Namespace in Simulation, Cache Replay and rendering
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Physics properties can be loaded from another Character File in the Character Maker
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New NavMesh generation mode
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New Update Mode in the Terrain Locator
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New low pass filter in the AdaptOrientation Behavior
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New "Wind Velocity Noise" Attribute in the ApexCloth Behavior
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New "Save Initial State On Stop" Attribute in the Attribute Behavior
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New "Orient On Ground Normals" Attribute in the Population Tool
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Perception Sensors now work in full 3D
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Raycast meshes can be displayed in the Visual Feedback
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New precise IK Plane blend hidden option in the EntityType Node
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Improved export of animation when using the Conversion Factor attributes
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Improved performances in the Terrain adaptation (raycast)
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Support of transformGeometry nodes in the Character Geometry Export
Bug Fixes
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Fixed support of Material ID and VRay Skin Mtl
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Fixed cloth rendering when the Layout Tool was used
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Fixed cloth cache export when other meshes have multi materials. Simulation Caches need to be reexported
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Fixed shared Shader Attributes import in the Character Maker
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Fixed Flee Mode in the Steer Behavior
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Fixed a crash when using the Polygon Zone Trigger and Group Entity Types
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Fixed a crash when the Cache File Directory was empty in the Crowd Render Proxy
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Fixed Polygon Population Tool display
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Fixed headAttBank Channel to take the Up vector into account
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Fixed IK Planes display when in Motion Mode in the Character Maker
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Fixed automatic mapping not detecting arms and legs in the Character Maker
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Fixed Visual Feedback opening with the Channel Operator Editor
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Fixed alias names display in the Channel Operator Editor
Refactoring
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Target distance has been replaced by Influence Radius in the Steer Behavior
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Different color is used for additive blended motions in the Visual Feedback
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Motion Clips now display the real part of animation in the final posture in the Visual Feedback
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Refactored UI of the advanced export option for Character Geometry File (.gcg) in the Character Maker
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Simulation Exporter shelf icon exports cache on double clicks
Supported Rendering Engines
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Mtoa 1.4.X
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V-Ray For Maya 3.6X, 3.5X & 3.40.XX
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V-Ray For 3ds Max 3.60.XX
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Renderman Studio 21.3 & 21.4
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Mental Ray 3.13.X
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Redshift 2.5.34
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3Delight Studio Pro 11.0.XX & 12.X
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Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
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Mtoa 2.0 & 2.1
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Redshift 2.0.91-93