GOLAEM 6.2.3 (2018/2/5)
Improvements
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Support of Arnold 5 Render Stats
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Golaem particles are now hidden at render time
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Currently displayed Character File now appears in the Character Maker Locator Attributes
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Support of floating point frames in Arnold, V-Ray For Maya, V-Ray For Max, Redshift, Mental Ray and 3Delight
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Added an advanced export option for Character Geometry File (.gcg) in the Character Maker
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Support of string Shader Attributes in the Renderman plugin
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Support of HumanIk Joints in the Character Maker
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Population Tool can now populate using ground normals
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Improved Population Tool Paint display and viewport switching
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Improved Path Follower performances
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Behavior Triggers are renamed when a Behavior is renamed
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New Frame Override attribute in the Golaem For Max plugin
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Added Notes in the Channel Operator Editor
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Added a landing speed attribute in the PerchOn Behavior
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Node positions is conserved in the Channel Operator Editor
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New attributes to orient the Entity in the AdaptGround Behavior
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New attribute to compensate Pelvis Orientation in the AdaptGround Behavior
Bug Fixes
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Fixed Trajectory Edit Layer reloading in Maya
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Fixed Trajectory Layer when Maya start frame is not 0
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Fixed sequencing of Flock Behaviors
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Fixed transformGeometry Nodes not taken into account in the Character Geometry File (.gcg) export
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Fixed Stopping Duration not taking into account Body Mask in the Physicalize Behavior
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Fixed a performance issue in the Golaem Character File (.gcg) importer
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Fixed a crash when initializing Sensors with more than four Navigation Behaviors
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Fixed a crash when using a Navigation Behavior without a Perception Locator
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Fixed a crash when using Golaem Attributes directly in an Expression
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Fixed a crash when using the Master-Slave Behavior
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Fixed a crash when using the Kill Behavior and the Visual Feedback
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Fixed a crash when using the Kill Behavior and an Expression
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Fixed a crash when rendering more than 10 Character Files
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Fixed a crash when rewinding a simulation that uses the Automatic Apex Creation feature of the ApexCloth Behavior
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Fixed a crash when having Layout Operations applied on Characters with Cloth in the Layout Tool
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Fixed rigid meshes scaling in the Character Geometry File
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Fixed reflections issues when using displacement in Redshift
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Fixed Maya double attributes not visible in the Custom Operations of the Swiss Knife Tool
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Fixed Animation Transition not created when connected through an Anchor Node
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Fixed display of killed Entities in the Golaem For Max plugin
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Fixed a display issue of the NavAndLoco Behavior in the Crowd Visual Feedback
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Fixed sampling when skeleton root height was far different from 1 in the NavAndLoco Behavior
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Fixed connection wrongly refreshed when slots were left empty in the Channel Operator Editor
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Fixed auto-layout not correctly resizing the scene for some nodes in the Channel Operator Editor
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Fixed ground adaptation on Physics Ground
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Fixed error message about glmRefreshChOpEditor not loaded
Refactoring
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Motion Orientation Offset has now only the heading orientation in the Character Maker and in the Motion Clip
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Motion Orientation Ofsset attitude and bank parameters are replaced by a checkbox option in the Character Maker and in the Motion Clip
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Added an option to display the trajectories in the Visual Feedback of the NavAndLoco Behavior
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Improved error message when the bone count is different between the Character File and the Character Geometry File
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Improved error message when the bones in the .apx file do not correspond to the bones in the Character File
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Improved warning message when Expression is not valid (displays once only)
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Improved attribute display in the Channel Operator Editor for the Multiplexer Node
API
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glmCreateEntityGeometry now takes into account Geometry Behavior and Tag in NAMES_AND_SHADERS mode in glm_crowd_io.h
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glmDestroyEntityGeometryMesh now takes an uint8_t crowdField index instead of GlmEntityBoundingBox as last parameter (use bbox->_crowdFieldIndex instead)
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glmDestroyEntityGeometryMesh is now safe when using instancing in glm_crowd_io.h
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glmDestroyEntityGeometry is now safe when using instancing in glm_crowd_io.h
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New -bindPoseType flag in the glmExportCharacterGeometry command
Supported Rendering Engines
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Mtoa 1.4.X
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V-Ray For Maya 3.6X, 3.5X & 3.40.XX
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V-Ray For 3ds Max 3.60.XX
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Renderman Studio 21.3 & 21.4
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Mental Ray 3.13.X
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Redshift 2.5.34
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3Delight Studio Pro 11.0.XX & 12.X
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Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
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Mtoa 2.0 & 2.1
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Redshift 2.0.91-93