Golaem 6.3.1 (2018/06/20)
Improvements
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GLMCROWD_CHARAMAKER_AUTOLAYOUT environment variable can be set to to enable / disable auto layout in the Character Maker
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Added PLE License check in the Crowd Render Settings Checker
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Support of CryptoMatte in V-Ray
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Support of string Shader Attributes in V-Ray
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Added support for Python user callbacks when most Golaem nodes are created
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Added support for MEL user callbacks when a Crowd Manager Node is created
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New Footprint counter attribute in the Motion Clip Node
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New Max Step Spine Ratio attribute in the GroundAdapt Behavior
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Ground adaptation now works when there are Spine Nodes between the Pelvis and each of the Limb Nodes
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Correct projection of slots when Orient On Ground Normal is enabled in the Population Tool
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Terrain Locator can now be parented to animate its transform
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The number of triangles of a Locomotion database is now displayed in the Visual Feedback
Bug Fixes
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Fixed slowdown when opening scenes with references
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Fixed conversion of IK chains with null length bones
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Fixed Entity selection in Cache Replay Mode in Maya 2018
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Fixed computation of Cloth when using an AdaptOrientation Behavior
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Fixed Alembic Export for Character Geometry Files with per control points UVs and Normals
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Fixed Alembic Export reverted normals for .gcg Character Geometry Files
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Fixed ground adaptation errors when 3D Terrains
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Fixed a crash when not setting an expression in the GoTo Behavior
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Fixed a crash when a Behavior Graph is invalid
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Fixed Motion Clip draging in the SyncMotion and NavAndLoco Behaviors
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Fixed Transition node not created with SyncMotion and NavAndLoco Behaviors
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Fixed External Entity Locator Attribute Editor
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Fixed Population Tool slot edition not saved in Maya 2018
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Fixed Golaem Shelf when using a Layout license
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Fixed custom default shader with Mtoa 2.x and 3.x
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Fixed animation popping when the Starting Duration is very low in the Locomotion Behavior
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Fixed ground adaptation when "Create neutral animation" is true in the Locomotion Behavior
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Fixed ground adaptation footprint position computation
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Fixed support sequence not correctly saved in the Character Maker
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Fixed paintedColor Channel
Refactoring
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Updated warning messages when exporting a Motion File using Squash'n'Stretch
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Refactored Group Entity Types and SetFormation Behavior Attribute Editor
API
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New -boneOrientation in the glmSimulationCacheTool command
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 & 21.4
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.0.91-93