Golaem 6.3.1 (2018/06/20)

Improvements

  • GLMCROWD_CHARAMAKER_AUTOLAYOUT environment variable can be set to to enable / disable auto layout in the Character Maker
  • Added PLE License check in the Crowd Render Settings Checker
  • Support of CryptoMatte in V-Ray
  • Support of string Shader Attributes in V-Ray
  • Added support for Python user callbacks when most Golaem nodes are created
  • Added support for MEL user callbacks when a Crowd Manager Node is created
  • New Footprint counter attribute in the Motion Clip Node
  • New Max Step Spine Ratio attribute in the GroundAdapt Behavior
  • Ground adaptation now works when there are Spine Nodes between the Pelvis and each of the Limb Nodes
  • Correct projection of slots when Orient On Ground Normal is enabled in the Population Tool
  • Terrain Locator can now be parented to animate its transform
  • The number of triangles of a Locomotion database is now displayed in the Visual Feedback

Bug Fixes

  • Fixed slowdown when opening scenes with references
  • Fixed conversion of IK chains with null length bones
  • Fixed Entity selection in Cache Replay Mode in Maya 2018
  • Fixed computation of Cloth when using an AdaptOrientation Behavior
  • Fixed Alembic Export for Character Geometry Files with per control points UVs and Normals
  • Fixed Alembic Export reverted normals for .gcg Character Geometry Files
  • Fixed ground adaptation errors when 3D Terrains
  • Fixed a crash when not setting an expression in the GoTo Behavior
  • Fixed a crash when a Behavior Graph is invalid
  • Fixed Motion Clip draging in the SyncMotion and NavAndLoco Behaviors
  • Fixed Transition node not created with SyncMotion and NavAndLoco Behaviors
  • Fixed External Entity Locator Attribute Editor
  • Fixed Population Tool slot edition not saved in Maya 2018
  • Fixed Golaem Shelf when using a Layout license
  • Fixed custom default shader with Mtoa 2.x and 3.x
  • Fixed animation popping when the Starting Duration is very low in the Locomotion Behavior
  • Fixed ground adaptation when "Create neutral animation" is true in the Locomotion Behavior
  • Fixed ground adaptation footprint position computation
  • Fixed support sequence not correctly saved in the Character Maker
  • Fixed paintedColor Channel

Refactoring

  • Updated warning messages when exporting a Motion File using Squash'n'Stretch
  • Refactored Group Entity Types and SetFormation Behavior Attribute Editor

API

  • New -boneOrientation in the glmSimulationCacheTool command

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93