Golaem 8.2.3 (2023/04/12)

Important Notice

From this release, Maya 2018 and Maya 2019 are not supported anymore. If this is an issue, please reach support through http://support.golaem.com

New Features

  • New Switch ChOp node in the ChOp Editor

Improvements

  • Added support for glmPreviewShader custom attribute when a Shader is imported in the Character Maker
  • Added support for Arnold Opaque attribute when a Mesh is imported in the Character Maker
  • Added support for Maya Display Layers and Drawing Overrides on Golaem nodes
  • Added support for * keyword in the ReplaceShader Layer of the Layout Tool
  • Added noise operator in the ChOp Operation Node
  • Added PreFrame Attribute in the ChOp Input Node
  • Added Linkable Attributes in the Trigger nodes
  • Improved LOD computation based on AABB
  • Added LOD Variants when using the USD Skel Bake Export
  • Added LOD support in the USD Procedural plugin  
  • Improved memory usage when using the USD Procedural plugin 
  • Improved mesh distribution when weights are all equal

Bug fixes

  • Fixed a crash when exiting Houdini under Linux
  • Fixed motion blending when using Golaem Attributes to set weights
  • Fixed improper scale when converting some animations in Golaem Motion
  • Fixed empty crowdField error in the Library Tool
  • Fixed Curve based Population Tool when using a Crowd Unit
  • Fixed ground adaptation when using specific skeleton hierarchies

Refactoring

  • Reordered Chop nodes order in the Channel Operator Editor
  • Refactored Expression Type order in the ChOp Output Node
  • Refactored the Force Behavior Attribute Editor
  • Refactored Motion Mapping Attributes in the Motion Behavior
  • Refactored plug names in some of the ChOp Operator nodes
  • Added Flat Layout Attributes in the Simulation Cache Proxy Node
  • Removed support for Maya 2018
  • Removed support for Maya 2019

API

  • Added empty geometry tag support in the glmCharacterMaker command
  • Added edition capabilities when using the -fileTab flag in the glmCharacterMaker command
  • New -fileTabNeedsSave flag in the glmCharacterMaker command

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023
  • Autodesk 3ds Max 2020, 2022, 2023
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 5.0, 5.1
  • SideFx Houdini 19.0.622, 19.5.435

Supported Rendering Engines

  • Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X / Arnold 6.2
  • V-Ray - For Maya 6.0X / For 3ds Max 6.0X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.01-04 / For Katana 3.5.01-04