Golaem 8.2.3 (2023/04/12)
Important Notice
From this release, Maya 2018 and Maya 2019 are not supported anymore. If this is an issue, please reach support through http://support.golaem.com
New Features
- New Switch ChOp node in the ChOp Editor
Improvements
- Added support for glmPreviewShader custom attribute when a Shader is imported in the Character Maker
- Added support for Arnold Opaque attribute when a Mesh is imported in the Character Maker
- Added support for Maya Display Layers and Drawing Overrides on Golaem nodes
- Added support for * keyword in the ReplaceShader Layer of the Layout Tool
- Added noise operator in the ChOp Operation Node
- Added PreFrame Attribute in the ChOp Input Node
- Added Linkable Attributes in the Trigger nodes
- Improved LOD computation based on AABB
- Added LOD Variants when using the USD Skel Bake Export
- Added LOD support in the USD Procedural plugin
- Improved memory usage when using the USD Procedural plugin
- Improved mesh distribution when weights are all equal
Bug fixes
- Fixed a crash when exiting Houdini under Linux
- Fixed motion blending when using Golaem Attributes to set weights
- Fixed improper scale when converting some animations in Golaem Motion
- Fixed empty crowdField error in the Library Tool
- Fixed Curve based Population Tool when using a Crowd Unit
- Fixed ground adaptation when using specific skeleton hierarchies
Refactoring
- Reordered Chop nodes order in the Channel Operator Editor
- Refactored Expression Type order in the ChOp Output Node
- Refactored the Force Behavior Attribute Editor
- Refactored Motion Mapping Attributes in the Motion Behavior
- Refactored plug names in some of the ChOp Operator nodes
- Added Flat Layout Attributes in the Simulation Cache Proxy Node
- Removed support for Maya 2018
- Removed support for Maya 2019
API
- Added empty geometry tag support in the glmCharacterMaker command
- Added edition capabilities when using the -fileTab flag in the glmCharacterMaker command
- New -fileTabNeedsSave flag in the glmCharacterMaker command
Supported DCCs
- Autodesk Maya 2020, 2022, 2023
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X
- Unreal Engine 5.0, 5.1
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 4.2.X / KtoA 3.2.X / Arnold 6.2
- V-Ray - For Maya 6.0X / For 3ds Max 6.0X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.01-04 / For Katana 3.5.01-04