Golaem 8.2.6 (2023/12/18)
Improvements
- Newly created skeleton override nodes are added to the selected asset node in the Character Maker
- Improved MasterSlave Behavior Attribute Editor to allow attributes combination
Bug Fixes
- Fixed deformation when using multiple Channel Operators in the Set Bone mode
- Fixed foot locking starting one frame too early
- Fixed angle computation in the LookAt Layer of the Layout Tool
- Fixed skeleton override import when using the glmCharacterMaker command
- Fixed foot roll when a toe is mapped to the same bone as the ankle
- Fixed slot orientation when combining component mode orientation and orientation in the Population Tool
- Fixed entity selection when reexporting a Simulation Cache with a different name in the Layout Tool
Refactoring
- Added support for Renderman 25
- Added support for Houdini 19.5.716
- Removed support for Houdini 19.5.435
- Added support for Unreal Engine 5.3
- Removed support for Unreal Engine 5.1
- Removed obsolete node CrowdTargetLocator
- Renamed First motion attributes in the Locomotion Behavior
- Added runtime license for Unreal simulation
API
- New Python API to edit gfc fur files
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.0.622, 19.5.716
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16