Golaem 9.1.1 (2024/08/01)

Improvements

  • Weighted Asset Group nodes distribution can now be controlled using Golaem Attributes
  • Multiple motion files can be played in the PlayMotion Layer of the Layout Tool
  • Added access to the Mesh Asset Assignment window in the SetMeshAsset Layer of the Layout Tool
  • Added Apply button in the Entity Mesh Asset Assignment window
  • Added Highlight Factor attribute used when selecting an Entity in Simulation or Cache Replay mode
  • Selection outline can be disabled during simulation and cache replay
  • Rigid bodies can now be disabled in the Physics Override node of the Character Maker
  • Added a menu entry to add a selected Golaem node to the current level
  • Added an option to select entities inside meshes in the Entity Selector Layer
  • Added display mask options on the CrowdCachePosture Layer of the Layout Tool
  • Added display mask options on the CrowdCacheRig Layer of the Layout Tool
  • Added an option to disable bone-to-bone replay mapping on the Locomotion behavior
  • Disable bone-to-bone replay mapping when using a mirrored animation in Motion and Locomotion behaviors
  • Added a External Maya Field threshold attribute in the Crowd Manager 

Bug fixes

  • Fixed a crash when initializing a simulation from particles with a lifespan set to 0
  • Fixed brush position when using the Population Tool Free Place mode for Maya < 2024
  • Fixed rotateNoise not taken into account in the Rotate Layer of the Layout Tool
  • Fixed first slot invalid position in the Population Tool Free Place mode
  • Fixed Population Tool Entity Type and Rendering Type randomness
  • Fixed bones excluded from IK in the IK Behavior
  • Fixed Mesh Render Previz not using existing materials

API

  • Added -getEntitiesIdsInMesh flag in the glmLayoutTool command

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.2, 5.3
  • SideFx Houdini 19.5.716, 20.0.688

Supported Rendering Engines

  • Arnold Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X
  • V-Ray For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman For Maya 25.X, 24.X / For Katana 25.X, 24.X
  • Redshift For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD Standalone 0.23.11 / For MayaUSD 0.23.0 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray For Maya 6.2X / For 3ds Max 6.2X
  • Renderman For Maya 23.X / For Katana 23.X
  • Redshift For Maya 3.5.14-16 / For Katana 3.5.14-16