Golaem 9.1 (2024/06/26)
New features
- New Free Place mode in the Population Tool to direct slot positions, orientations, rendering types and entity types
- Entity Mesh Asset assignment can now be edited in simulation
Improvements
- FBX/USD/BVH animations can now be replayed on identical skeleton without mapping
- Improved performances when using multiple Motion Behaviors
- Improved UI on the Add/Remove Mesh Asset Layer of the Layout Tool
- Added full Cryptomatte support in the Golaem for Vray plugin
- Added support for position and scale for any bone in the ChopBehavior SetBone mode
- Added support for Rendering Type color in the Entity Type display options
- Added support for rotationPP input when creating a component Population Tool
- Added move and erase options on multipoints Population Tools (using Free place mode)
- Added orientation, entity type and rendering type edits options on Population Tools (using Free place mode)
- Entity scale is now written as a PPAttribute in the linked particle system
- Entity Rendering Type idx is now written as a PPAttribute in the linked particle system
- Skeleton Overrides are now kept from one level to another
- Mesh Asset and Shader Attributes values are now kept from one level to another
- Added USD Procedural attributes in the Golaem Render Proxy
- Added kind, extentHints information in the Golaem For USD plugin
- New glmMaterialAssignMode attribute in the Golaem For USD plugin
Bug fixes
- Fixed USDSkel export when having Character Files with namespaces
- Fixed a crash when using more than one Layout File on a Simulation Cache Proxy node
- Fixed a crash when importing a multi material mesh with invalid materials in the Character Maker
- Fixed a crash when playing a FBX file on a different skeleton
- Fixed level creation when an EntityType node has been deleted
- Fixed Population Tool density paint not being refreshed when opening a scene
- Fixed Population Tool losing UV edits because of wrong collision tests
- Fixed the loop blending of the Motion Mode of the Character Maker
- Fixed Mesh Render Previz mode when using UDIMs
- Fixed Golaem Bbox display normals in the Golaem For USD plugin
- Fixed PP Attribute mode in the Expression Trigger
- Fixed Remap ChOp node with previous entries
- Fixed SetShaderAttribute and SetAttribute Layers error regarding map not found
- Fixed unsteady ankle orientation when using Foot Locking
Refactoring
- Added support for Arnold 73
- Removed support for Arnold 71
- Added support for Vray 6.20
- Removed support for Vray 5
- Added support for Houdini 20.0.688
- Removed support for Houdini 20.0.506
- Added Display control option in the Entity Type shelf submenu
- Removed EntityType paint mode in the Paint Tool (replaced by the Free Place Population mode)
- Removed opaque attribute in the Golaem For Arnold plugin
API
- New abcPVSrcFiles and abcPVPropNames flag in the glmCrowdSimulationBaker for per vertex attributes
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.688
Supported Rendering Engines
- Arnold Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X
- V-Ray For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD Standalone 0.23.11 / For MayaUSD 0.23.0 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray For Maya 6.2X / For 3ds Max 6.2X
- Renderman For Maya 23.X / For Katana 23.X
- Redshift For Maya 3.5.14-16 / For Katana 3.5.14-16