Golaem 9.1 (2024/06/26)

New features

  • New Free Place mode in the Population Tool to direct slot positions, orientations, rendering types and entity types
  • Entity Mesh Asset assignment can now be edited in simulation

Improvements

  • FBX/USD/BVH animations can now be replayed on identical skeleton without mapping
  • Improved performances when using multiple Motion Behaviors
  • Improved UI on the Add/Remove Mesh Asset Layer of the Layout Tool
  • Added full Cryptomatte support in the Golaem for Vray plugin
  • Added support for position and scale for any bone in the ChopBehavior SetBone mode
  • Added support for Rendering Type color in the Entity Type display options
  • Added support for rotationPP input when creating a component Population Tool
  • Added move and erase options on multipoints Population Tools (using Free place mode)
  • Added orientation, entity type and rendering type edits options on Population Tools (using Free place mode)
  • Entity scale is now written as a PPAttribute in the linked particle system
  • Entity Rendering Type idx is now written as a PPAttribute in the linked particle system
  • Skeleton Overrides are now kept from one level to another
  • Mesh Asset and Shader Attributes values are now kept from one level to another
  • Added USD Procedural attributes in the Golaem Render Proxy
  • Added kind, extentHints information in the Golaem For USD plugin
  • New glmMaterialAssignMode attribute in the Golaem For USD plugin

Bug fixes

  • Fixed USDSkel export when having Character Files with namespaces
  • Fixed a crash when using more than one Layout File on a Simulation Cache Proxy node
  • Fixed a crash when importing a multi material mesh with invalid materials in the Character Maker
  • Fixed a crash when playing a FBX file on a different skeleton
  • Fixed level creation when an EntityType node has been deleted
  • Fixed Population Tool density paint not being refreshed when opening a scene
  • Fixed Population Tool losing UV edits because of wrong collision tests
  • Fixed the loop blending of the Motion Mode of the Character Maker
  • Fixed Mesh Render Previz mode when using UDIMs
  • Fixed Golaem Bbox display normals in the Golaem For USD plugin
  • Fixed PP Attribute mode in the Expression Trigger
  • Fixed Remap ChOp node with previous entries
  • Fixed SetShaderAttribute and SetAttribute Layers error regarding map not found
  • Fixed unsteady ankle orientation when using Foot Locking

Refactoring

  • Added support for Arnold 73
  • Removed support for Arnold 71
  • Added support for Vray 6.20
  • Removed support for Vray 5
  • Added support for Houdini 20.0.688
  • Removed support for Houdini 20.0.506
  • Added Display control option in the Entity Type shelf submenu
  • Removed EntityType paint mode in the Paint Tool (replaced by the Free Place Population mode)
  • Removed opaque attribute in the Golaem For Arnold plugin

API

  • New abcPVSrcFiles and abcPVPropNames flag in the glmCrowdSimulationBaker for per vertex attributes

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.2, 5.3
  • SideFx Houdini 19.5.716, 20.0.688

Supported Rendering Engines

  • Arnold Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X
  • V-Ray For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman For Maya 25.X, 24.X / For Katana 25.X, 24.X
  • Redshift For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD Standalone 0.23.11 / For MayaUSD 0.23.0 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray For Maya 6.2X / For 3ds Max 6.2X
  • Renderman For Maya 23.X / For Katana 23.X
  • Redshift For Maya 3.5.14-16 / For Katana 3.5.14-16