Golaem 8.2.7 (2024/02/13)
Improvements
- Added vector support for the == and != operators in the ChOp BoolOp Node
- Added new Output Mode in the ChOp Memory Node
- Added new Default Value in the ChOp Memory Node
Bug Fixes
- Fixed fps support in the Golaem For USD procedural plugin
- Fixed a crash when using PPAttribute in the SyncMotion Behavior
- Fixed Simulation Cache Proxy creation when using Maya batch
- Fixed dynamic Enable control in the ChOp Memory Node
- Fixed min mode in the ChOp Accu Node
Refactoring
- Added support for 3ds Max 2024
- Removed support for 3ds Max 2020
API
- New getRenderingTypeNames function in the Golaem Python API
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.0.622, 19.5.716
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16