Golaem 9.0 Beta (2023/11/10)

New Features

  • New Animation Engine which supports translation, orientation and scale animations
  • FBX, USDSkel, BVH and Golaem Cache files can now be used directly as Motion Clips in Golaem Behaviors
  • New Crowd Level paradigm which allows to recreate a simulation context from a Golaem Cache node
  • New PlayAnimation Layer in the Layout Tool to allow motion replacement at layout time
  • Modular rigs can now be imported in Golaem (with some limitations)
  • New TrackLocator node to define a curve based target mode
  • New Follow Track mode in the Goto Behavior
  • New LOD and Geometry Tag definition in the Character Maker via LOD Level and Geometry Tag labels


  • IF Operator triggers are now consistent when a Behavior is disconnected
  • Default LOD Levels for a Mesh Asset are read from a custom attribute glmLodLevels when imported in the Character Maker
  • Default Geometry Tags for a Mesh Asset are read from a custom attribute glmGeometryTag when imported in the Character Maker
  • Entity meshes and materials are now instanced when using the USD Skel Bake Export
  • Materials are not overriden anymore if already exported when using the USD Skel Bake Export
  • USDA is now available on Linux when using the USD Skel Bake Export
  • Character Geometry Files can be exported per LOD or Geometry Tag in the Character Node
  • Behavior Container can be shared on multiple Entity Types in the Behavior Editor
  • Golaem Attributes can be created on multiple Entity Types in the Behavior Editor
  • New Output Channel "None" in the ChOpOutput node 
  • New Channel Operator Behavior "outputChannel" Channel
  • New Locomotion Behavior "motionClipBlendWeight", "startMotionBlendWeight" Channels
  • New Physics Collision Filter attributes in the Entity Type Node
  • New Entity Voxels display option in the Entity Visual Feedback
  • Improved voxel definition and accuracy on Entities and External Entities
  • Added multithread support to the Mesh Render Previz display mode
  • Motion Mapping files can now be created from a Golaem Character File
  • Simplified Skeleton Mapping for new characters when not using Motion Retargeting

Bug fixes

  • Fixed scrolling in the Excluded Mesh Asset Panels of the Character Maker


  • Refactored Goto Behavior Attribute Editor
  • Refactored ChopInput Attribute Editor
  • Refactored TextScrollList controls
  • Character Files and Shading Namespaces attributes are now unlocked in the Crowd Manager Node 
  • Added submenus for the Terrain Locator, EntityType Node and Target Locator in the Golaem Shelf
  • Removed the Golaemisator icon for the Golaem Shelf
  • Refactored Golaem Qt Windows names


  • New glmImportCacheAsSim command
  • New setAllNodesOfTypeAttribute function in the Layout Python API

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2020, 2022, 2023
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.1, 5.2
  • SideFx Houdini 19.0.622, 19.5.435

Supported Rendering Engines

  • Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.23.08 / For Houdini 19 and 19.5 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16