Golaem 9.0.1 (2024/03/07)
New Features
- New CreateEntity Layer in the Layout Tool to allow creation of characters at layout time
Improvements
- Added Ground Offset Adaptation Mode in the PlayMotion Layer of the Layout Tool
- Added Ramp control in the Distance Trigger
- Added support for animated scales when using modular rigs
- Added support for Arnold renderer attributes when baking Simulation Caches in UsdProc
- Added support for Arnold renderer attributes when baking Simulation Caches in UsdSkel
- Added LOD level on the tree view of the Mesh Asset in the Character Maker
- Added orientation support when creating a Population Tool from particles
- Improved performances when manipulating complex Character Files
- Improved Character Geometry export when blendshapes had no target mesh in the scene
- Improved the position of the default exit of the IF Behavior Operator
- Improved Skeleton Automap in the Character Maker
- Traffic safety distance is in Golaem Unit instead of a percentage of the length
Bug fixes
- Fixed import of Behavior Templates when using Simulation Levels
- Fixed incorrect exported rgbPP attribute when using Simulation Levels
- Fixed Population Tool not being displayed when using Simulation Levels
- Fixed export of multiple CrowdFields when using Simulation Levels
- Fixed Group Entity Type display when using Simulation Levels
- Fixed a crash when using the Motion Collection node
- Fixed a crash when creating a Simulation Level in certain conditions
- Fixed a crash when loading a motion with no selection in the Character Maker
- Fixed a crash when using the SetBone Behavior and the Channel Operator SetBone mode
- Fixed a crash when reloading a scene with the Simulation Exporter Window open
- Fixed a crash when loading multiple FBX motion files
- Fixed a crash when using the SetMeshAsset Layer and the Character File is not accessible
- Fixed a crash in the Behavior Editor when using broken behavior graphs
- Fixed support of scale when using modular rigs
- Fixed motion blending when using stand and locomotion animations at the same time
- Fixed deletion of the Layout File in a Simulation Cache Proxy node
- Fixed body mask computation when using usd/fbx/bvh motion files
- Fixed Character geometry export when using blendshapes in local origin
- Fixed normal computation in the Golaem Character Geometry file
- Fixed Visual Feedback Entity Voxels not working when no Sensors were selected
- Fixed Layout computation when changing the name of the Simulation Cache
- Fixed Body Mask with Blind Data using usd/fbx/bvh motion files
- Fixed a drift in orientation when using usd/fbx/bvh motion files
- Fixed PlayAnimation layout node was not keeping the skeleton overrides values
- Fixed AdaptGround Behavior Attribute Editor
- Fixed MotionCollection Attribute Editor
Refactoring
- Added support for Houdini 20.0
- Removed support for Houdini 19.0
- Added support for USD 0.23.11
- Added support for MayaUSD 0.23.0 - 0.27.0
- Removed support for USD 0.23.08
- Refactored ChopInput Attribute Editor
- Added submenus for the Target Locator in the Golaem Shelf
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.506
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16