Golaem 9.0.2 (2024/04/30)

Improvements

  • Improved performance on animation replay

Bug fixes

  • Fixed a crash in Character Maker Auto Compute Skeleton Mapping
  • Fixed Poptool slots popping in some cases when changing distance
  • Fixed roll bones not being taken into account if they were not mapped
  • Fixed a potential crash in the Track Locator when curves produce invalid geometry
  • Fixed a crash when running a simulation with an IF operator when not all conditions are connected
  • Fixed Golaem Character export alias was sometimes reset when changing file version
  • Fixed using CreateEntity layout node with several CrowdFields / Simulations
  • Fixed a bug where footprints were not correctly computed while replaying some gmo files
  • Fixed a crash when creating a Poptool in component mode on selected faces
  • Fixed position offset in level 1 if level 0 was done with skeleton overrides
  • Fixed bad footprints computation when using several animations in a single behavior (as in locomotion)
  • Fixed asset repartition when using LODs in the Golaem For Unreal plugin

Refactoring

  • Fixed USD plugin build without Tracy
  • Set default mask to "" (empty) for Spines, Limbs and Effectors on CrowdBeMotion, CrowdBeSyncMotion, CrowdBeLocomotion, CrowdBeNavAndLoco, CrowdBePhysicalize, CrowdBeForce
  • ID Pass: changed limit before potential overlapping IDs for objectID render pass

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.2, 5.3
  • SideFx Houdini 19.5.716, 20.0.506

Supported Rendering Engines

  • Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16