Golaem 9.0.2 (2024/04/30)
Improvements
- Improved performance on animation replay
Bug fixes
- Fixed a crash in Character Maker Auto Compute Skeleton Mapping
- Fixed Poptool slots popping in some cases when changing distance
- Fixed roll bones not being taken into account if they were not mapped
- Fixed a potential crash in the Track Locator when curves produce invalid geometry
- Fixed a crash when running a simulation with an IF operator when not all conditions are connected
- Fixed Golaem Character export alias was sometimes reset when changing file version
- Fixed using CreateEntity layout node with several CrowdFields / Simulations
- Fixed a bug where footprints were not correctly computed while replaying some gmo files
- Fixed a crash when creating a Poptool in component mode on selected faces
- Fixed position offset in level 1 if level 0 was done with skeleton overrides
- Fixed bad footprints computation when using several animations in a single behavior (as in locomotion)
- Fixed asset repartition when using LODs in the Golaem For Unreal plugin
Refactoring
- Fixed USD plugin build without Tracy
- Set default mask to "" (empty) for Spines, Limbs and Effectors on CrowdBeMotion, CrowdBeSyncMotion, CrowdBeLocomotion, CrowdBeNavAndLoco, CrowdBePhysicalize, CrowdBeForce
- ID Pass: changed limit before potential overlapping IDs for objectID render pass
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.506
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16