Golaem 5.3.0.1 (2016/09/28)

Important Notice

From this release, Renderman 19 and V-Ray 2.4 are not supported anymore

New Features

  • New multithreaded Geometry File Format (.gcg) to store Character skinning! Up to 50x faster geometry generation at rendering time!
  • New Transition Editor to control precisely between two Animation Behaviors
  • Support of Redshift 2.0.52 Beta (shading variation is not supported yet)
  • Support of Mtoa 1.3
  • Support of Renderman Studio 21.0
  • Support of Maya 2017 (only Legacy Viewport for now)
  • New Simulation Cache Proxy Manager to handle Simulation Cache Proxy Nodes

Improvements

  • Geometry assignment Channels
  • EntityType Node creator interactive menu
  • Added option to set a namespace on Mesh Assets or Shaders in the Character Maker
  • Automatic Character bounding box computation in the Character Maker
  • Asset Groups having only Asset Groups children are weighted by default in the Character Maker
  • New Locomotion mode (direct mode controlled by animation) in the Locomotion Behavior
  • Evaluation of the Random Trigger can now be constant
  • Better performances for the Texture trigger
  • New VRay displacement strategy (now reads attribute from the scene)

Bug Fixes

  • Fixed Ass Bake Export (wrong syntax)
  • Fixed FBX Bake Export with Point Cache when using ':' prefixed names
  • Fixed Bake frames when using a scene made before Golaem 5.2.2
  • Fixed huge memory leaks when rendering with Mental Ray
  • Fixed item creation in the Simulation Cache Library
  • Fixed referencing a Crowd Manager Node in a Cache Replay scene
  • Fixed World Servo Mode velocity computation in the Physicalize Behavior
  • Fixed MotionBehavior.currentFrame & currentRatio Channels (renamed as motionFrame and motionRatio)
  • Fixed support of multiple displacement attributes with the same name in the Character Maker
  • Fixed a crash when hiding particle systems
  • Fixed a crash when exporting Simulation Caches in a read-only folder
  • Fixed a crash at rendering time when using the SnapTo Layer in the Simulation Layout Tool
  • Fixed a crash when bake exporting some simulations
  • Fixed ground adaptation at rendering time when using a Time Offset / Time Warp layer in the Simulation Layout Tool
  • Fixed Set Mesh layer when dealing with cloth Mesh Assets in the Simulation Layout Tool
  • Fixed Simulation Cache Layout Tool refresh when creating a Simulation Cache Proxy in a blank scene
  • Fixed terrain assignment when baking a Simulation Cache Proxy
  • Fixed scaling of Arnold bounding boxes
  • Fixed ground adaptation set to Particle and no NavMesh
  • Fixed bone window list in the Simulation Cache Proxy
  • Fixed displacement keyword in the Geometry Tab of the Character Maker
  • Fixed multiple opening of the Simulation Cache Library
  • Fixed golaemCrowdCleanPre52 error when batch rendering

Refactoring

  • Geometry File exporter helper (gcg or fbx) in the Character Maker
  • Subdivision Type panel has been removed in the NavMesh Creator (not used anymore)
  • Added shelf icon for the Import Shaders Tool
  • Added a message in the status bar when saving a file succesfully in the Character Maker
  • Crop Motion / Edit Motion / Footprint panels can now be hidden in the Character Maker
  • Render instancing has been disabled for Mental Ray due to major leaks that cannot be handled yet

API

  • New automatic skeleton and geometry import flags in the glmCharacterMaker command
  • glmExportMotion now returns conversion quality values (mean position, orientation and scale errors)
  • Reorganization of the Python code as package
  • Reorganization of the Devkit
  • Devkit samples now come with their compiled version
  • Removed OptionVar for Simulation Layout Files (used the same one than Simulation Caches)

Supported Rendering Engines

  • Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX & 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 21.X
  • Mental Ray For Maya (any version)
  • Redshift 2.0.52
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Renderman Studio 20.0