Golaem 5.3.2.1 (2016/11/18)

Important Notice

From this release, Evaluation licenses have been replaced by Personal Learning Edition licenses.
Personal Learning Edition licenses are not time limited anymore but all files generated will be "waterwarked" at rendering time.
More info on http://ple.golaem.com

New Features

  • Shading diversity in the Redshift render plugin

Improvements

  • Values of Time Offset / Time Warp layers can now be set or added
  • Improved Bind Pose Detection Mode in the Character Maker (now uses skin clusters information)
  • Improved performances when using multiple Simulation Cache Proxies in a scene
  • Added support of instances in the Redshift render plugin
  • Added support of Vector Shader Attributes exports in the Alembic Baker
  • Added selection information in the Simulation Cache Layout Tool
  • Added default material support in 3delight and Renderman render plugins
  • Added Up axis check in the Maya Scene Settings Checker
  • Support of scaling in the Character Geometry GCG file
  • Support of Blendshape / Blind Data animations in glmExportMotion
  • Added evaluation mode in the Ramp Node

Bug Fixes

  • Fixed node transform not taken into account by instanced geometries at render time
  • Fixed simulation display frustum culling when using huge values for the far clipping plane
  • Fixed creation of Stop Triggers when duplicating behaviors
  • Fixed mapping of Motion Clips when duplicating Motion, SyncMotion and Locomotion behaviors
  • Fixed mirror animation in specific situations
  • Fixed a crash when rendering more than 8 Crowd Render Proxies
  • Fixed a crash when rendering time offset characters
  • Fixed a crash after picking an entity with a start frame different than the simulation start frame
  • Fixed a crash when exporting an empty mesh as Character Geometry GCG file
  • Fixed a crash when refreshing Simulation Cache Proxy when in Simulation Mode
  • Fixed a crash when using ragdoll with zero-mass or zero-density
  • Fixed a crash when a ApexCloth behavior is started
  • Fixed a crash with uninitialized entities in VP2
  • Fixed a crash hen rendering a mesh without a shading group in the Redshift render plugin
  • Fixed normals when using Render Previz on some Character Geometry GCG file
  • Fixed multi material handling in the Character Geometry GCG file
  • Fixed ground adaptation when the entire motion had footprints
  • Fixed ground adaptation when blending with non ground-adapted animations
  • Fixed material export when baking a simulation as FBX
  • Fixed namespaces creation when baking a simulation as FBX
  • Fixed display of Box Crowd Rigid Bodies with VP2
  • Fixed parameters not correctly taken into account when having multiple Flock Behaviors
  • Fixed Sync Mode based on Body Mask in the Motion Behavior
  • Fixed non reproducible simulations when using more than one particle system
  • Fixed disconnected roadmaps in the NavMesh Creator
  • Fixed no Cache Replay display on CentOS7

Refactoring

  • Replaced User Properties with Arbitrary Geometry Parameters in the Alembic Baker
  • Bake Simulation Cache Layout as a Simulation Cache has been moved to the Simulation Exporter Tool (Baker tab)
  • Decreased limit for warning message when computing a NavMesh for a huge environment
  • Target reachability is checked even when there are multiple zones in a NavMesh
  • Removed Layout operations on a CrowdManager Node (Kill, Set Mesh Assets)
  • Render Previz geometries get refreshed when shaders are imported​
  • NavMesh Creator now ignores hidden geometry

API

  • Added a -personal flag to the glmCheckLicense command
  • Added a -savedWithPLE flag to the glmCheckLicense command
  • Added a sortedBones attribute flag to the glmCharacterFileTool command
  • Added a entityKilled attribute flag to the glmSimulationCacheTool command
  • Added a boolean return value to the glmConvertFbxToGcg command

Supported Rendering Engines

  • Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX & 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 21.X
  • Mental Ray For Maya (any version)
  • Redshift 2.0.70, 2.0.71 & 2.0.72
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Renderman Studio 20.X