GOLAEM 6.2 (2017/10/27)

Important Notice

From this release, Golaem Navigation relies on Golaem Sensors. Thus, all previous scenes using the Navigation Behavior will produce a slightly different result due to an improved perception system

New Features

  • New Golaem plugin for Katana which allows to preview and render Golaem Caches within Katana, KtoA and RfK
  • New Geometry Tag mechanism to switch the Geometry Files used in the different steps of the pipeline (simulation cache replay, render and bake)
  • Introduction of the Golaem Attributes as replacement for the PPAttributes
  • New Golaem Attribute Spreadsheet Tool to monitor and edit Golaem Attributes


  • Navigation Behavior now uses Golaem Sensors for its perception. Sensors can be configured
  • Support of Geometry Tags in the Geometry Behavior
  • OptionVar glmGeometryTags can be used to define custom Geometry Tag names
  • All selected items are deleted when clicking on a Simulation Layout Tool Layer delete button
  • GLM_CROWDUNIT environment variable can also be used for the 3ds Max plugin
  • Entity Scales are taken into account in the Perception
  • Orient Pelvis On Ground Normal attribute now works in particle mode within the AdaptGround Behavior

Bug Fixes

  • Fixed motion blur computation with Arnold 5
  • Fixed a crash when using the physics Behaviors and some specific collisions
  • Fixed a crash when using Group EntityTypes
  • Fixed a crash when using a Translate and a Rotate Expression in the SetBone Behavior
  • Fixed a crash when displaying the Maya Rigid Bodies in the Character Maker under Linux
  • Fixed Autocompute Skeleton Mapping not mapping some effectors in the Character Maker
  • Fixed glmClearChOpEditor and glmRefreshChOpEditor being called in Maya batch
  • Fixed geometry repartition within the Golaemisator Tool
  • Fixed Golaemisator not opening with Maya 2017 and Linux
  • Fixed Reset Shaders button with Renderman shaders
  • Fixed time offset in the One File Per Entity Alembic Bake Mode
  • Fixed Trajectory Edit and Trajectory Mode order in the Simulation Layout Tool
  • Fixed error message about missing Simulation Cache when using Trajectory Layers
  • Fixed Group Laxness not set correctly when using multiple Navigation Behaviors
  • Fixed the loading of old Character Files (pre-v6) in the Character Maker
  • Fixed V-Ray Subdivision 


  • Reorganized icons in the Simulation Layout Tool
  • Crowd Archiver does not archive Simulation Caches anymore by default
  • SiToA is not supported anymore


  • The Character Geometry files are now returned and set per Geometry Tag in the glmCharacterFileTool command
  • Geometry properties now include the Geometry Tag in the glmCharacterMaker command
  • Removed glmGetNavMeshDefaultValue command
  • Removed glmSpatialRequestCmd command

Supported Rendering Engines

  • Mtoa 1.4.X
  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.30
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 with KtoA and above, 2.0.4 and above and RfK 21.X 2.0 & 1.4.X

Also supported (but must be manually installed)

  • Mtoa 2.0
  • Redshift 2.0.91-93