GOLAEM 6.2.2 (2017/12/22)

New Features

  • New NavAndLoco Behavior which uses Motion Clips to drive the avoidance of Character (beta)


  • Support of displacement in the Redshift plugin
  • Smart selection in the Layout Tool
  • Relative percentage in the Geometry Tab of the Character Maker

Bug Fixes

  • Fixed Vector Field Outer Flow not working with Viewport 2.0
  • Fixed Vector Field Clear Surface button with Viewport 2.0
  • Fixed Vector Field Resolution with Viewport 2.0
  • Fixed display issues with cloths in Cache Replay mode
  • Fixed Population Tool slot orientation with Legacy Viewport
  • Fixed automatic creation of Golaem Attributes
  • Fixed ignored Golaem Attributes
  • Fixed altered Maya shadows when creating Golaem nodes
  • Fixed ground adaptation when combined with an animation with fully extended legs
  • Fixed physics parameters not converted when using a custom Golaem Unit
  • Fixed a crash when using Golaem Attributes and the ChOp Behavior
  • Fixed a crash when rendering multple Render Proxies with different Shader Attributes
  • Fixed a crash when adding more Character Files than required in the Render Proxy
  • Fixed a mirror issue when using 3D grounds
  • Fixed a potential crash when rendering different entity types with Renderman or 3Delight


  • Support of Mtoa 2.10 Shading system
  • Warning message when a Simulation Cache is baked using a PLE License
  • Changed position of "Fix Pos/Orient on Blending Frames" parameter in the Character Maker
  • Renamed Golaem Attributes accesses in Expressions / ChOp Behavior from this.kb/crowdFieldKB.name to this.attribute/sharedAttribute.name

Supported Rendering Engines

  • Mtoa 1.4.X
  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.30
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA, 2.0.4 and RfK 21.6

Also supported (but must be manually installed)

  • Mtoa 2.0 & 2.1
  • Redshift 2.0.91-93