Golaem 6.3 (2018/05/07)

Important Notice

From this release, MtoA 2.x/3.x is the default Arnold procedural. If you use MtoA 1.4, you need to perform a manual step after installation

New Features

  • Golaem up axis is now dynamic (related to the terrain geometry normal)
  • New Python API to read and write Simulation Cache Files
  • New SetTerrain Behavior to change the ground geometry of Entities

Improvements

  • Adding Behaviors in a Behavior Graph does not influence previously generated random numbers anymore
  • Warning message when a sane scene is opened with a PLE License
  • Warning message when a hierarchy mismatch in detected in the Character Maker
  • rgbPP value can be displayed by the Simulation Cache Proxy node
  • Improved geometry / vertex cache support in the Golaem Character Geometry file (.gcg)
  • New isAnimationEnabled Channel
  • New Shelf Icon when running Golaem with a PLE License
  • New "Update Mode" in the Terrain Locator
  • New "Static" Formation Main Way mode in the SetFormation Behavior
  • Improved bone orientation for IK chain with more than 3 bones
  • Improved "Conversion Factor" computation in the Character Maker
  • Improved performances when opening a Character File in the Character Maker
  • Maya meshes inside Golaem do handle non uniform scales now
  • New "Remap by Name" option when importing animation in the Character Maker
  • Arnold 5 nodes are now created in a "golaem" namespace in the Arnold Render Proxy
  • Added support for user callbacks when most Golaem nodes are created

Bug Fixes

  • Fixed ground adaptation jittering (due to time warping)
  • Fixed ground adaptation when using the "When Support Phase Changes" mode on hard slopes
  • Fixed computation of null length bones orientation in IK chains with more than 3 bones
  • Fixed conversion of IK chains with null length bones
  • Fixed Conversion Quality Indicator with null length bones
  • Fixed Shader Attribute creation when shared by multiple shaders in the Character Maker
  • Fixed naming of duplicated rendering types in the Character Maker
  • Fixed cloth cache export on meshes with multiple materials
  • Fixed cloth cache rendering when using Time Edition Layers in the Simulation Layout Tool
  • Fixed cloth cache rendering when an Entity is selection in the Simulation Layout Tool
  • Fixed rotation when using different axis in the Edit Bone Layer of the Simulation Layout Tool
  • Fixed duplicated Entity Ids after baking to Alembic in the Simulation Layout Tool
  • Fixed merge of Simulation Layout File in the Simulation Layout Tool
  • Fixed a crash when baking meshes with multiple materials as Alembic
  • Fixed a crash when dragging a Population Tool on an empty space
  • Fixed a crash when using Animation Channels on emitted Entities
  • Fixed a crash when rendering incomplete meshes
  • Fixed a crash when using the Population Tool as emitter with 0 slots
  • Fixed a crash when hiding a Motion Locator
  • Fixed a crash when an Entity Type is invalid in the Simulation Cache File in the Katana plugin
  • Fixed lateral clearance computation in Group Entities
  • Fixed desired velocity in Group Entities
  • Fixed the display of the Polygon Population Tool
  • Fixed an error message in the Population Tool Paint Attribute UI
  • Fixed frame index when using Locomotion Channels in the Visual Feedback
  • Fixed blendshape Render Previz issue, when the Character bind pose and rest pose do not match
  • Fixed entity selection disabling rendering of cloth meshes
  • Fixed badly exported simulation cache when an emitter did not emit all of it's entities

Refactoring

  • IK Cache configuration is now on the CharacterMaker Locator instead of the CharacterMaker UI
  • Chosen slot is displayed as Local / Final target in the Visual Feedback when using the Formation Behavior
  • Two Sided display is enabled by default in the Entity Type and Simulation Cache Proxy nodes
  • Increased the default radius of a Flock Locator
  • rgbPP is exported by default by the Simulation Exporter

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.34
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93