Golaem 6.3.5 (2018/10/04)

Improvements

  • Operator round, ceil and floor in the ChOp Operation Node

Bug fixes

  • Fixed VP2 Simulation Cache Proxy selection in Maya 2018
  • Fixed Render Checker when using Golaem Attributes
  • Fixed wrong motion blur when layout is enabled
  • Fixed Apex Behavior when using multiple Physics Locators
  • Fixed ground adaptation in the Traffic Locator

Refactoring

  • Styled flat icons in the Golaem Editors
  • Exported Golaem Attributes are now exposed in the Crowd Manager Node
  • Removed Ass export from the Simulation Baker (use Arnold ass export instead)
  • Renamed Int output mode to Round output mode in the CrowdRamp

API

  • Added a wrapper to the Simulation Cache Library to make it independant from Maya
  • Separated Simulation Cache Library in two Python modules (glm.ui.simCacheLibWindowand and glm.simCacheLib)

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • Renderman Studio 22.1
  • Redshift 2.6.14-20