Golaem 7.2 (2019/11/21)
New features
- New Override Nodes in the Character Maker to represent different morphologies within the same Character File
- New Simulation Cache Entity Inspector to query data about Entities in Cache Replay Mode
- Added a Scatter Mode in the Population Tool to scatter vegetation or organic Entities
- Added an Entity Display mode in the Population Tool to see placement before creating the particles
- Added decimation options in the Population Tool (distance, slope...)
- Added support of Redshift For Katana (from Redshift 2.6.49)
- Added Layout Tool in the Golaem for Katana plugin
- Added Simulation Cache Library in the Golaem for Katana plugin
Improvements
- New Traffic Channels (hasTarget, turning left/right...)
- Added speed limits on curves in the Traffic Locator
- Added roll controller in the Rig Layer of the Layout Tool
- Improved mesh pinning of 3D oriented Entities
- Added support of camera DOF in Cache Replay Mode
- Added support of camera Frustum Culling in Cache Replay Mode
- Added support of keyframes to enable / disable Layout Files in the Simulation Cache Proxy
- Added support of keyframes to enable / disable Layout Files in the Crowd Render Proxy
- Added LOD support in the Golaem For Katana plugin
- Added support of packed primitives in the Golaem For Houdini plugin
- Improved display performances (x10) in the Golaem For Houdini plugin
Bug fixes
- Fixed Python API initialization
- Fixed GCG export of meshes using multi materials
- Fixed meshes namespace management when rendering using a GCG File
- Fixed meshes not skinned or not parented when rendering using a FBX File
- Fixed Entity Perception Box size when Crowd Unit is changed
- Fixed Populate On Curve mode of the Population Tool when Crowd Unit is changed
- Fixed foot sequence computation in the Locomotion Behavior
- Fixed offset when using Freeze on Collided in the MasterSlave Behavior
- Fixed Entity Selection filtering in Cache Replay Mode
- Fixed Geometry Files not archived when in Cache Replay Mode
- Fixed Maya hanging when shutdown if Redshift was loaded
- Fixed a crash when rendering outside of Maya (within Kick or Katana)
- Fixed a crash when rendering a frame X.001
- Fixed a crash when baking a Layout File on a Simulation Cache
- Fixed a crash when using NavMesh None in the Terrain Locator
- Fixed attributeValueType property in the glmCharacterMaker command
- Fixed icons loading in the Golaem For Houdini plugin
Refactoring
- Changed Traffic simulation paradigm. A Traffic Goto is now required for Entities to wander
- Changed licensing model for the Golaem for Unreal Engine plugin (now can use a Layout License)
- Changed licensing model for the Golaem for Houdini plugin (now can use a Layout License)
- Changed shelf icon for the Visual Feedback Tool
- Removed XML saving / loading for the Golaem For Katana plugin
- Removed Excluded Entities and Shading Overrides in the Golaem For Katana plugin (can use Layout Tool now)
- Removed need of environment variable for Renderman in the Golaem For Katana plugin
- Removed support of Redshift 2.5
- Removed support of Katana 2.5 and 2.6
- Removed support of Unreal Engine 4.20
API
- New glmMotionFileTool command to query Motion File properties
- Added cloth access in the glmCrowdSimulationCacheTool sample
- Added License query functions in the Python API
- Added getParentBone function in the Python API
- Updated Simulation Cache Library Tool for QT 5.6
- Updated Layout Tool Tool for QT 5.6
Character Pack
- Added a cartoon Character
- Added a morphology variation sample (FEAT_
skeletonOverrides) - Added new characters in the TEST_charactersRender scene
- Fixed transparency on characters shaders
- Fixed specular on Renderman shaders
- Fixed ponytale skinning on CrowdWoman character
Supported DCCs
- Autodesk Maya 2016, 2017, 2018, 2019
- Autodesk 3ds Max 2016, 2017, 2018, 2019
- Foundry Katana 2.5, 2.6 and 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X / For 3ds Max 4.10
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49 / For Katana 2.6.49
- 3Delight Studio Pro - For Maya 11.0.XX, 12.X
- Mental Ray - For Maya 3.13.X
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 3.0, 2.X
- V-Ray - For Maya 3.6X
- Redshift - For Maya 2.6.14-48