Golaem 7.2.2 (2020/02/10)

New features

  • Added skinning support for Fur Assets
  • Fur Assets can now be baked in Alembic file

Improvements

  • Improved Layout Tool Cache performances
  • Improved Alembic baker performances
  • Fur Assets can now be created out of Maya curves
  • Added height field support in the Crowd Rigid Body Node
  • Added Safety Distance Noise Attribute in the Traffic Behavior
  • Added Lateral Noise Attribute in the Traffic Behavior
  • Added information about the gfc file on the Fur Asset Node
  • Added Trajectory follow in the Steer Behavior
  • Added Mesh target in the Steer Behavior
  • Added support of Maya Fields in the Force Behavior
  • Added Golaem and PPAttr in the transform of each Entity in the USD Plugin
  • Added namespace and PPAttr (glmAttributeNamespace) in the USD Plugin
  • Added support for Mtoa 4.0
  • Added support for USD for Houdini 18

Bug fixes

  • Fixed a crash when opening a scene with Shader Layers in the Layout File
  • Fixed a crash when displaying Entities with 0 vertex meshes in the Population Tool
  • Fixed a crash when using Characters with blendshapes but without blendshape values in the Simulation Cache
  • Fixed a crash when restarting a Traffic Simulation with different roads
  • Fixed Populate on Curve when curve is part of a Traffic Locator in the Population Tool
  • Fixed FBX bake when using Skeleton Overrides
  • Fixed mesh naming when importing a GCG File in Maya
  • Fixed displacement when using Mtoa 3.3
  • Fixed loop in the TrafficGoto Behavior
  • Fixed dirmap attribute in the USD exporter
  • Fixed RIB export in the Simulation Baker

Refactoring

  • Feedback about missing files in the Library Tool
  • Removed support for Maya 2016
  • Removed support for Mtoa 3.0, 2.X
  • Removed support for Mental Ray
  • Removed support for 3Delight

API

  • Added user callbacks when a file is opened or saved

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD (beta) - Standalone 0.19.11 / For Houdini 18
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48