Golaem 7.2.2 (2020/02/10)
New features
- Added skinning support for Fur Assets
- Fur Assets can now be baked in Alembic file
Improvements
- Improved Layout Tool Cache performances
- Improved Alembic baker performances
- Fur Assets can now be created out of Maya curves
- Added height field support in the Crowd Rigid Body Node
- Added Safety Distance Noise Attribute in the Traffic Behavior
- Added Lateral Noise Attribute in the Traffic Behavior
- Added information about the gfc file on the Fur Asset Node
- Added Trajectory follow in the Steer Behavior
- Added Mesh target in the Steer Behavior
- Added support of Maya Fields in the Force Behavior
- Added Golaem and PPAttr in the transform of each Entity in the USD Plugin
- Added namespace and PPAttr (glmAttributeNamespace) in the USD Plugin
- Added support for Mtoa 4.0
- Added support for USD for Houdini 18
Bug fixes
- Fixed a crash when opening a scene with Shader Layers in the Layout File
- Fixed a crash when displaying Entities with 0 vertex meshes in the Population Tool
- Fixed a crash when using Characters with blendshapes but without blendshape values in the Simulation Cache
- Fixed a crash when restarting a Traffic Simulation with different roads
- Fixed Populate on Curve when curve is part of a Traffic Locator in the Population Tool
- Fixed FBX bake when using Skeleton Overrides
- Fixed mesh naming when importing a GCG File in Maya
- Fixed displacement when using Mtoa 3.3
- Fixed loop in the TrafficGoto Behavior
- Fixed dirmap attribute in the USD exporter
- Fixed RIB export in the Simulation Baker
Refactoring
- Feedback about missing files in the Library Tool
- Removed support for Maya 2016
- Removed support for Mtoa 3.0, 2.X
- Removed support for Mental Ray
- Removed support for 3Delight
API
- Added user callbacks when a file is opened or saved
Supported DCCs
- Autodesk Maya 2017, 2018, 2019
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD (beta) - Standalone 0.19.11 / For Houdini 18
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48