Golaem 7.3.1 (2020/04/07)
New features
- New MassSpring Behavior to add secondary animations to Character Limbs
- New Layout Tool Performance Profiler (beta)
Improvements
- Added support for Environment Variables in Golaem file paths (%myEnvVar%)
- Added support for relative file paths in the Golaem Character File (enabled by default)
- Added Golaem Attributes support in the Sensor Filters
- Added information in the error message when UVs can not be exported in gcg file format
- Added Traffic Crossing speed factor attribute in the Traffic Locator
- Improved Traffic system in crossings
Bug fixes
- Fixed Decimate on Distance in the Population Tool
- Fixed a crash when importing fur from Maya
- Fixed target fallback in the Goto Behavior
- Fixed cryptomatte in the Renderman procedural plugin
- Fixed Character Maker scripting when using Maya in batch mode
- Fixed USD file export when using namespaces
- Fixed Log Level changing after rendering
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.23, 4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48