Golaem 7.3.1 (2020/04/07)

New features

  • New MassSpring Behavior to add secondary animations to Character Limbs
  • New Layout Tool Performance Profiler (beta)

Improvements

  • Added support for Environment Variables in Golaem file paths (%myEnvVar%)
  • Added support for relative file paths in the Golaem Character File (enabled by default)
  • Added Golaem Attributes support in the Sensor Filters
  • Added information in the error message when UVs can not be exported in gcg file format
  • Added Traffic Crossing speed factor attribute in the Traffic Locator
  • Improved Traffic system in crossings

Bug fixes

  • Fixed Decimate on Distance in the Population Tool
  • Fixed a crash when importing fur from Maya
  • Fixed target fallback in the Goto Behavior
  • Fixed cryptomatte in the Renderman procedural plugin
  • Fixed Character Maker scripting when using Maya in batch mode
  • Fixed USD file export when using namespaces
  • Fixed Log Level changing after rendering

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.23, 4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48