Golaem 7.3.3 (2020/06/22)
Important Notice
From this release, Golaem rendering procedurals, shaders and extensions are installed in renderer named directories (eg. GolaemDir/procedurals/arnold/...)
Improvements
- Added USDSkel bake export
- Added a display scale factor in the Population Tool Locator
Bug fixes
- Fixed Curve Follow mode with loops in the Goto Behavior
- Fixed blendshapes computation with a negative parameter and inBetweens
- Fixed Redshift specific attributes in the Golaem For Katana plugin
- Fixed layout attributes for Redshift in the Golaem For Katana plugin
- Fixed default render percent attribute in the Golaem For Katana plugin
- Fixed a crash with some triggers on GroupEntityTypes
- Fixed a crash when running the glmChannelTool command
- Fixed script flag in the glmCharacterMaker command
- Fixed search in string function performances in the interface
- Fixed Visual Feedback display in Maya 2020
Refactoring
- Added a shelf icon and menu entry for the Profiler Tool
- Extensions, shaders and procedurals are now written in renderer named directories
API
- Added new bindings in the Simulation Cache Python API (can now apply layout)
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48