Golaem 7.3.6 (2020/10/20)

Important Notice

From this release, the version of Redshift supported by default is 3.0
Rendering plugin for Redshift 2.6 needs to be installed manually.

Improvements

  • Added support for Redshift 3
  • Added support for Mental Ray 3.14
  • Added support for VRay For Maya 5
  • Added support of LOD in Vray for 3dsMax
  • Added support of Log Level in Vray for 3dsMax
  • Added support of fur for Redshift
  • Added PaintedLocator support in the SetShaderAAttr Layer in the Layout Tool
  • Added a reference frame in the FrameWarp Layer in the Layout Tool
  • Added support of Python Script in Golaem Expressions
  • Added support of initial state of Golaem Attributes in the ChOp Behavior
  • Added support of initial state of Golaem Attributes in the Python API
  • Added blendshapes detection in the updateSkeleton flag of the glmCharacterMaker

Bug fixes

  • Fixed blendshapes normals conversion in the GCG File Format
  • Fixed blendshapes deformation when using the GCG File Format
  • Fixed blendshapes normals rendering when using the GCG File Format
  • Fixed blendshapes export in GCG File Format when using empty targets
  • Fixed Terrain adaptation when using multiple CrowdFields in Cache Replay Mode
  • Fixed Speed Ratio conversion by the Crowd Unit in the Traffic Locator
  • Fixed Traffic lights updates in the Traffic Locator
  • Fixed face orientation in Renderman For Katana
  • Fixed rendering of multiple VrayGolaem nodes in 3dsMax
  • Fixed Shader Attribute multithread export in the Alembic baker
  • Fixed Vector Shader Attribute conversion export in the Alembic baker
  • Fixed a crash when exporting fur with a FBX Geometry Golaem Character
  • Fixed name / value attributes accessors in the Simulation Cache Python devkit
  • Fixed Chop Accu node not resetting when a ChOp Behavior is restarted
  • Fixed layout ground adaptation for Redshift renders in the Golaem For Katana plugin

Refactoring

  • Removed support of Redshift 2.6.14-48
  • Removed support of Vray 3.6.X

API

  • New glmAttributeInitialState command to set initial states of Golaem Attributes
  • Added getSelectedEntitiesIdx flag in the glmLayoutTool command

Samples

  • Added a Furry Character in the Character Pack
  • Added a virus contagion sample in the Character Pack

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5.325, 18.0.348

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.22-26
  • USD Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray For Maya 5.0.22
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55