Golaem Crowd 1.5 (2012/07/04)

New Features

  • Golaem Crowd Proxy for Mental Ray in Maya: render crowds directly in Maya with Mental Ray
  • Mental Ray parametric shaders: Switch, HSL, GetUserDataInt, GetUserDataFloat

Improvements

  • Asset Manager: Shading group supported. IMPORTANT: Crowd Asset Manager files generated with previous versions of Golaem Crowd are no longer compatible

Bug fixes

  • Golaem Crowd Maya plugin & Golaem Crowd procedural rendering plugins can now be loaded at the same time in Maya
  • Skeleton Motion Converter: skeleton hierarchy including transform nodes are now correctly supported