Golaem Crowd 3.0 (2013/12/04)

New Features

  • Golaem Crowd now supports any skeleton morphology!
  • Golaem Crowd animation engine now support roll bones
  • Character Maker: new nodal editor to convert skeletons in the Golaem Crowd file format
  • Character Maker: new tool to edit, cyclify and convert animation clips in the Golaem Crowd file format
  • New locomotion system (based on speed & orientation)
  • New feet adaptation system (with full adaptation to the ground)
  • Behavior Editor: Behaviors can now be disabled/enabled without removing them from the flow
  • Behavior Editor: Behavior feedback (visual feedback for misconfigured Behaviors)
  • Flock Behavior to simulate flocks of birds, fishes...
  • Steer Behavior to make flocking Entities steering/fleeing a target with weight management
  • New Population Tool Sphere shape to generate flocking Entities
  • Flock Locator to define the flocking Entities environment
  • Physicalize Behavior to activate/deactivate physics on the fly for each Entity
  • Dynamics Behavior (was Ragdoll Behavior) can now apply a constant force in addition to an impulse
  • Entity Surface Shape can display the real geometry diversity, skinning and shaders directly in the viewport
  • Entity Surface Shape can display PPAttributes
  • Entity Attribute Node to attach PPAttributes to EntityTypes
  • Attribute Behavior to easily control Entities PPAttributes
  • Crowd Render Proxy Tool shelf button to automatize Render Proxy creation
  • Population Tool can gather slots to create groups of Entities
  • Golaem Crowd now generates dump report when crashing 

Improvements

  • Golaem Crowd now supports Viewport 2.0
  • Entity Surface Shape can display Entity velocity, path and local target
  • Assets Manager can import .cam file to merge .cam files
  • Assets Manager can now handle assets namespaces
  • Maya integrated file system (relying on optionVar)
  • Simulation Tool supports incremental scene names
  • Simulation scale parameter in the Crowd Field
  • Check Render Settings panel now checks for missing shaders and wrong bounding boxes
  • Simulations now start at Maya first frame

Refactoring

  • Golaem Crowd and Golaem Crowd Render plugins have been merged (still do not need any license when rendering)
  • Motion Behavior has been entirely refactored
  • Locomotion Behavior has been entirely refactored
  • AdaptGround Behavior has been entirely refactored
  • LookAt Behavior has been entirely refactored
  • IK Behavior has been entirely refactored
  • Entity properties (radius, scale, height) moved in the Entity Type
  • Assets Manager can import .cam file to merge .cam files

Documentation

Renderer Compatibility

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.3
  • Mtoa 0.25.1 & Arnold 4.0.16
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0