Golaem Crowd 3.2 (2014/04/03)
Important Notice
Due to the addition of motion weights, motion priorities in Motion behaviors must be set again
New Features
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Golaem Crowd can now generate a 30d evaluation license if no license is found on the system (it still needs no license for rendering)
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Erase Paint Tool to remove painted information
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Slots of a Population Tool Locator generated from the Component Mode can now be updated
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Weights can be used to control blend weight on concurrent Motion Behaviors with same priority
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New command glmComputeMeshNames to get the mesh names of an exported entity
Improvements
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Render Previz now supports Dual Quaternion and Weighted blend skinning
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Distance trigger takes particles of a particle system into account
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Start frame between nodes (CrowdManager, CrowdField, particle systems) are now linked
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Use limb name instead of limb id in the glmExportMotionCmd
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GroundAdaptation behavior now adapts the entity even when no motion is applied
Bug Fixes
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Fixed Vector field mode when the Crowd Unit is set to decimeters
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Fixed a crash when loading pyMel with Maya 2012
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Fixed a crash when painting slots in a manually created PopulationTool locator
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Fixed multi-shader order in the Assets Manager to match FBX order
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Fixed a crash when computing perceived objects in obstacle heavy environments in the Navigation behavior
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Fixed a crash when the Character File is invalid and Visual Debug is activated
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Fixed a crash when removing the mirror mapping on a limb with effectors in the Character Maker
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Fixed a lag between the BehaviorEditor Visual Debug and the Viewport Visual Debug
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Fixed the mirror animation display on the Character Maker Locator
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Fixed entity navigation when entity is not generated on the terrain
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Fixed undo/redo in the Crowd Paint Tool
Refactoring
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Footprints are now displayed without orientation in the CharaMaker Locator
Supported Rendering Engines
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.x
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3Delight Studio Pro 10.0.50
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Renderman Studio 4.0