Golaem Crowd 3.2.1 (2014/04/16)

New Features

  • SetBone behavior which let you noise, replace, control bones orientation during a simulation
  • Entity Types can be painted on top of an existing Population Tool
  • Visual debug information are now displayed in a dedicated HUD, including behaviors specific information
  • Physics collision trigger to start a behavior when two entities collides


  • Paint map size, vector field color, vector field arrow size can be customized
  • Paint brush resize ratio is now view dependent
  • Paint cursor improved now indicate mode with letters: (P) Paint, (R) Radius, (E) Erase
  • Optimized Distance Trigger if particle system is entity's particle system
  • Added Render Stats on the V-Ray proxy
  • Improved frame init performances on the V-Ray procedural rendering plugin

Bug Fixes

  • Fixed characters stopping in the middle of vector fields
  • Fixed a crash in the Character Maker when autocomputing a skeleton mapping
  • Fixed display refresh when loading a .gmm file in the Character Maker
  • Fixed motion replay that was not correctly taking the pelvis orientation into account
  • Fixed behaviors grouping in the Behavior Editor
  • Fixed "Save as Template" in the Behavior Editor
  • Fixed a bug when using the Attribute Editor to configure an Alternative Op
  • Fixed the glmExportMotion command which could not save gmm files as xml
  • Fixed saving/loading of the play pelvis/spine parts of the gmm files in the glmExportMotion command


  • A Visual Feedback Attributes panel is now available in every Behavior
  • Added context icons to swith to paint tool mode
  • Made StartPercent attributes in Motion and Locomotion behaviors more coherent
  • Improved error message relative to Motion Clips
  • Fixed Population Tool Locator Component Mode buttons layout
  • Added Golaem Crowd version number to dump file names

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.x
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0