Golaem Crowd 3.2.1 (2014/04/16)
New Features
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SetBone behavior which let you noise, replace, control bones orientation during a simulation
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Entity Types can be painted on top of an existing Population Tool
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Visual debug information are now displayed in a dedicated HUD, including behaviors specific information
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Physics collision trigger to start a behavior when two entities collides
Improvements
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Paint map size, vector field color, vector field arrow size can be customized
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Paint brush resize ratio is now view dependent
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Paint cursor improved now indicate mode with letters: (P) Paint, (R) Radius, (E) Erase
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Optimized Distance Trigger if particle system is entity's particle system
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Added Render Stats on the V-Ray proxy
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Improved frame init performances on the V-Ray procedural rendering plugin
Bug Fixes
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Fixed characters stopping in the middle of vector fields
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Fixed a crash in the Character Maker when autocomputing a skeleton mapping
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Fixed display refresh when loading a .gmm file in the Character Maker
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Fixed motion replay that was not correctly taking the pelvis orientation into account
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Fixed behaviors grouping in the Behavior Editor
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Fixed "Save as Template" in the Behavior Editor
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Fixed a bug when using the Attribute Editor to configure an Alternative Op
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Fixed the glmExportMotion command which could not save gmm files as xml
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Fixed saving/loading of the play pelvis/spine parts of the gmm files in the glmExportMotion command
Refactoring
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A Visual Feedback Attributes panel is now available in every Behavior
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Added context icons to swith to paint tool mode
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Made StartPercent attributes in Motion and Locomotion behaviors more coherent
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Improved error message relative to Motion Clips
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Fixed Population Tool Locator Component Mode buttons layout
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Added Golaem Crowd version number to dump file names
Supported Rendering Engines
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.x
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3Delight Studio Pro 10.0.50
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Renderman Studio 4.0