Golaem Crowd 3.2.2 (2014/05/04)

New Features

  • Paint Tool can load / save 32bits png file
  • Simulation Tool can now only export the caa file

Improvements

  • PPAttribute Trigger can take component into account (myAttrPP.x / y / z / r / g / b)
  • Physics shapes are built automatically when creating the skeleton mapping in the CharacterMaker
  • Better support of occluded geometry in the PaintTool
  • Brush opacity influences VectorField painting in the PaintTool
  • Major performance improvement with huge maps in the PaintTool
  • Rotate stroke in the PaintTool
  • Bone count limit upped to 512 in the Render Previz
  • PaintTool contextural icons improved
  • Better support for CTRL/ALT/SHIFT keys in PaintTool
  • Heading direction can be edited in the MotionClip node
  • Use limb name instead of limb id in the glmExportMotion
  • In CrowdField, export the pelvis velocity in a per particule vector attribute
  • In Locomotion and Motion Behaviors, modify the color of footprints (visual feedback)

Bug Fixes

  • Fixed crash when changing a motion file path manually in the MotionClip
  • Fixed crash when using PPAttribute in the AdaptOrientation behavior
  • Fixed inconsistent ids in ComputeMeshNamesCmd
  • Fixed heading direction computation in the CharacterMaker
  • Fixed the edition of delta way of an animation in the CharacterMaker
  • Fixed Distance Trigger when particle system is the Entity particle system
  • Fixed Distance Trigger when particle system have lifespan0ed particles
  • Fixed broken slots display on some hardware configurations in the PopulationTool
  • Fixed running behaviors display in the Visual Feedback
  • Fixed locator bounding box computation in the PaintTool
  • Fixed the display bounding box in the SurfaceShape
  • Fixed bounding boxes check in the Render Checker

Refactoring

  • Default physics shape is now Capsule in the CharacterMaker
  • Unplugged undo/redo in the EntityType mode of the PaintTool
  • Complete refactoring of the Render Checker 

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.x
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0