Golaem Crowd 3.2.2 (2014/05/04)
New Features
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Paint Tool can load / save 32bits png file
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Simulation Tool can now only export the caa file
Improvements
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PPAttribute Trigger can take component into account (myAttrPP.x / y / z / r / g / b)
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Physics shapes are built automatically when creating the skeleton mapping in the CharacterMaker
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Better support of occluded geometry in the PaintTool
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Brush opacity influences VectorField painting in the PaintTool
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Major performance improvement with huge maps in the PaintTool
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Rotate stroke in the PaintTool
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Bone count limit upped to 512 in the Render Previz
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PaintTool contextural icons improved
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Better support for CTRL/ALT/SHIFT keys in PaintTool
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Heading direction can be edited in the MotionClip node
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Use limb name instead of limb id in the glmExportMotion
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In CrowdField, export the pelvis velocity in a per particule vector attribute
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In Locomotion and Motion Behaviors, modify the color of footprints (visual feedback)
Bug Fixes
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Fixed crash when changing a motion file path manually in the MotionClip
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Fixed crash when using PPAttribute in the AdaptOrientation behavior
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Fixed inconsistent ids in ComputeMeshNamesCmd
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Fixed heading direction computation in the CharacterMaker
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Fixed the edition of delta way of an animation in the CharacterMaker
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Fixed Distance Trigger when particle system is the Entity particle system
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Fixed Distance Trigger when particle system have lifespan0ed particles
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Fixed broken slots display on some hardware configurations in the PopulationTool
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Fixed running behaviors display in the Visual Feedback
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Fixed locator bounding box computation in the PaintTool
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Fixed the display bounding box in the SurfaceShape
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Fixed bounding boxes check in the Render Checker
Refactoring
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Default physics shape is now Capsule in the CharacterMaker
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Unplugged undo/redo in the EntityType mode of the PaintTool
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Complete refactoring of the Render Checker
Supported Rendering Engines
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.x
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3Delight Studio Pro 10.0.50
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Renderman Studio 4.0