Golaem Crowd 3.4.1 (2014/10/17)

Important Notice

The Rendering Types <-> Entity Types assignment has changed between Golaem Crowd 3.4 and 3.4.1 (it is now done directly in the EntityType Attribute Editor instead of in the Asset Manager).
Use MEL function golaemCrowd34To341() to update your scene from Golaem Crowd 3.4 to 3.4.1

New Features

  • Position Behavior to control the position of Crowd Entities with Maya objects (polygons, locators...)

Improvements

  • Entity Types now have the ability to be connected to several Rendering Types and weighted accordingly (assignment is made from the EntityType node now)
  • Improved render performance and memory deallocation with Mental Ray
  • Improved memory footprint with Mental Ray
  • Arnold Procedural Plugin supports sitoa shader naming convention
  • Updated Conversion Quality feedbacks now display curves to shows both the average quality value and the worst one in the CharacterMaker
  • Added IK offsets in the Motion Mapping to improve retargeting in the CharacterMaker
  • Sortable spreadsheet for Physics Properties in the CharacterMaker
  • Improved tooltips for the Limb / Effector bone in the CharacterMaker
  • Blendshapes values are now displayed in the MotionClip Preview

Bug Fixes

  • Fixed Arnold .ass export with multi-crowdField
  • Fixed invalid Navmesh Creator parameters with Maya 2015
  • Fixed NavMesh Mode "Default Plane" error in the Terrain Locator with Maya 2015
  • Fixed slot computation in the CrowdTarget locator
  • Fixed mirrored body masks assignment a bug in Motion and Locomotion behaviors
  • Fixed crash when a Motion Clip was created in an empty scene
  • Fixed crash in the Visual Feedback with a Locomotion Model containing only one Motion Clip

Refactoring

  • Added a BehaviorEditor and a CharacterMaker logger
  • Refactoring of the Render Previz mode (better bone scaling management)
  • Texture painting now follows Maya default painting mode in the PaintTool

DevKit

  • Update of the Simulation Cache Reader sample to take the multi-crowdField feature into account

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0