Golaem Crowd 3.4.2 (2014/11/12)

New Features

  • New glmCrowdAssetsManager command to show the Assets Manager, import .cam files, save .cam file and clear the Assets Manager


  • Added an orientation offset in the Constraint Behavior
  • AdaptPosition Behavior is now compatible with particles and emitters
  • PPAttribute Paint mode can paint int / float values between a randomMin and a randomMax value
  • Random trigger takes a float attribute
  • Arnold Proxy supports ObjectID pass for Arnold
  • Better Default Plane environment in the Physics Locator
  • Better force repartition in the Force behavior
  • Per bone randomize force in the Force behavior
  • Render Previz display mode now supports Geometry Behavior

Bug Fixes

  • Fixed a memory leak in the Arnold Render plugin
  • Fixed Kill List in Arnold Render plugin
  • Fixed the attitude orientation computation in the AdaptOrientation Behavior
  • Fixed speed computation in the AdaptPosition Behavior
  • Fixed EntityTypes Attributes affectation when emitting in multiple particle systems
  • Fixed Position Behavior relative mode
  • Fixed crash when deleting a Character in the Assets Manager
  • Fixed Rendering Types assignment when Rendering Types have special characters in their names
  • Fixed Rendering Types "remove all" buttons in the EntityType node
  • Fixed wrong rendering of the Population Tool slot on Maya 2015 with Viewport 2.0
  • Fixed the entity picking when there are several CrowdField nodes in the scene
  • Fixed the search of TEMP dir when creating a Vray / 3delight Proxy
  • Fixed crash when rendering meshes with multiple materials in Mental Ray
  • Fixed camera scale computation in the Rendez Previz mode
  • Fixed ground adaptation with characters having only one bone with footprints


  • Refresh FBX geometry cache when the viewport mode changes
  • Constraint Behavior takes a bone name instead of a bone id
  • Create a Renderman globals node when the RMS proxy is created
  • Check Maya Settings tool checks if characters are allowed to be display in the viewport
  • Compute Automapping is now works with bones having the same name in the Character Maker

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0