Golaem Crowd 3.5 (2014/12/08)

Important Notice

Notice that glmEntityId computation has changed between Golaem Crowd 3.4.2 and 3.5.
It impacts Triggers relying on EntityIds and already existing Kill list values.
Use MEL function golaemCrowd342To35() to update your scene from Golaem Crowd 3.4.2 to 3.5.

New Features

  • Support of Alembic export (Maya 2015 only)
  • New SyncMotion behavior to handle fine interaction with other characters / environment
  • New option to do Camera frustum based rendering (only works with Arnold for now)
  • Added a Slot Editor in the Population Tool locator
  • Added a FadeIn / Fade Out parameter to behaviors


  • CrowdFields can now be exported separately, even if the other CrowdFields are disabled
  • New Maya Scene Checker shelf icon
  • New Visual Feedback shelf icon
  • Delay Operator becomes Block Operator (has now a Trigger)
  • Physicalize and Force Behaviors allow to differentiate spines in a Character (allowing detaching a rider from a horse for example)
  • Added tooltip for the bone quality conversion in the CharacterMaker
  • Added the number of Entities attribute in the CrowdField
  • Selected CrowdFields display a bounding box of its connected Entities
  • Check Render Settings now check for the renderer version 

Bug Fixes

  • Fixed a crash in Render Previz display mode with Viewport 2.0
  • Fixed a crash when trying to load missing Fbx vertex caches
  • Fixed a leak of file descriptors with Fbx vertex caches
  • Fixed a crash when undoing the creation of a particle system from the PopulationTool locator
  • Fixed a crash when reopening a scene with a CrowdTargetLocator
  • Fixed Rendering Type assignment panel in the EntityType node
  • Fixed camera clipping planes computation when displaying Entities
  • Fixed bad GeometryId assignment when using Geometry Behavior and the Render Previz display mode
  • Fixed the Limb mapping tooltip display in the CharacterMaker
  • Fixed the Forward Kinematic Animation Compatibility giving sometimes a wrong result
  • Fixed conflict between the AdaptOrientation and the Force behavior
  • Fixed velocity computation in the AdaptPosition behavior
  • Fixed .ass, .mi, .rib export when exporting several CrowdField nodes
  • Fixed Mental Ray Render Stats
  • Fixed refresh button in the EntityTypeSurface node
  • Fixed a crash when loading Arnold during a simulation
  • Fixed roll bones parameters edition in CharacterMaker (leading to wrong computation)
  • Fixed offset between previz and rendering in GeometryBehavior when using 1-bone .gskm


  • New glmEntityId computation process (depending on the crowdFieldId): newEntityId = (entityId+1)*1000+crowdFieldId
  • Filter kill list Entities if their particle lifespan in set to 0
  • Autocreate 3Delight default render pass if required
  • Autocreate VraySettings node if required
  • Merged Maya Settings Checker & Crowd Settings Checker
  • Added warning messages when cropping frames of a MotionClip are not valid

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)