Golaem Crowd 4.1 (2015/06/15)

New Features

  • Integration of Nvidia PhysX for physics simulation (physics simulation are now multithreaded!!)
  • Support of V-Ray 3.0 for 3ds Max
  • Support of V-Ray 3.0 for Maya 2016 
  • New physics collision triggers with Entity Types, entity color and bone color
  • New Entity Channels (closestEntity, closestEntityOfType, entityXXXX) in the Attribute Behavior
  • New Behavior Channels (closestEntity, closestEntityOfType, distanceWithEntity) in the Attribute Behavior
  • Support of in-between Blendshapes


  • AdaptPosition Behavior allows to add Character relative position offset
  • Link after the Alternative / Random Operator can now be enabled / disabled in the Behavior Editor
  • Mental Ray Proxy supports ObjectID pass for Mental Ray
  • Detach behavior can now also re-attach bones
  • Character Maker allows to export Character Files for previous Golaem Crowd versions
  • Added a warning when trying to import non-baked animations in the Character Maker
  • Added a warning when trying to import skeletons with Segment Scale Compensate option is activated

Bug Fixes

  • Fixed computing motion blur for cloths
  • Fixed a crash when renaming a Shader in the Character Maker
  • Fixed a crash when painting meshes with a huge number of normals
  • Fixed a crash when Entity Types materials had cyclic nodes
  • Fixed motion import that set wrong Squash and Stretch values (shrunken bones at render time)
  • Fixed roll bones orientation (was using the IK Normal Plane instead of the Bone orientation)
  • Fixed FBX export for Maya 2016
  • Fixed Cloth Locator scene reload
  • Fixed Shader appearing twice in a Shading Group in the Character Maker
  • Fixed Force and Steer Behaviors viewport 2.0 display
  • Fixed [operand1 + <<operand2>>] operation in the Attribute Behavior


  • Golaem Crowd switches back in Simulation Mode when the last Cache Proxy node is deleted
  • Simulation Export is disabled when in Cache Proxy Mode
  • Physicalize behavior can not set gravity anymore. Gravity can only be set in the Physics Locator

Character Pack & Samples

  • The Golaem Crowd Character Pack is now available to everyone

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • V-Ray For 3ds Max 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Renderman Studio 19.0
  • Katana 1.X & 2.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 18.0