Golaem Crowd 4.2 (2015/09/03)

Important Notice

From this release, Golaem Crowd does not use a custom launch script anymore to start Maya with the correct configuration.
Depending on the install option, you can either start Maya the usual way or define the MAYA_MODULE_PATH environment variable.
More here

New Features

  • Support of Servo mode in the Physics behaviors (local and world space)
  • Maya meshes and objects can be used directly as colliders for the Physics simulation
  • New adaptation mode (Forward & Up Vectors) in the AdaptOrientation Behavior


  • No more launch script. Golaem Crowd module file can be installed in the Maya user files or defined via MAYA_MODULE_PATH
  • Collision triggers now uses the real shapes of rigid bodies instead of the AABB (may be less performant)
  • Visual feedback of updated or ended behaviors in the Behavior Editor
  • Moving objects can be synchronized in the SyncMotion Behavior
  • Repartition control between Reach and Wander modes in the Steer Behavior
  • Obstacle choice frequency control in the Flock Locator
  • Improved visual feedback for flocking Entities in the viewport
  • Interactive playback shelp icon
  • Customizable default shader for Arnold, VRay and Mental Ray
  • Visual feedback on nodes in the Character Maker (red nodes will not be saved in the Character File / orange nodes will be saved but requires some attention)

Bug Fixes

  • Fixed a crash when autocomputing the Skeleton Mapping on some kinds of morphologies in the Character Maker
  • Fixed a crash when mapping wrong bones in the Character Maker
  • Fixed a crash when deleting the CrowdField during the simulation having cloths
  • Fixed the duplication of cloth colliders if not present in the assets repartition
  • Fixed the Flock behaviors when using a custom Crowd Unit
  • Fix displacement in the VRay Render Proxy


  • glmCharacterFileTools command can now also query the shader attributes of a Character File (.gch / .gcha) 

Character Pack & Samples

  • Added a Crowd Woman character
  • Added a Roman Soldier Character
  • Added some battle walk motions
  • Added a test scene to render all Character Pack characters
  • Added a choice between light (same as previous samples) and complete (character pack) diversity in all samples using CrowdMan

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
  • V-Ray For 3ds Max 3.20.XX
  • Renderman Studio 20.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0