Golaem Crowd 4.3.2 (2015/12/18)

New Features

  • New procedural rendering plugin for Guerilla Render
  • Simulation Cache Proxy node Output plugs (mesh drive)

Improvements

  • Collision Layer for Cloth simulation
  • Allow multiple meshes as terrain source and destination in the UVPin Behavior
  • Connect nodes Tool in the Crowd Swiss Knife Tool
  • Added a parameter to force a new computation of the next footprint in the GroundAdaptation Behavior
  • Add first Rendering Type in an Entity Type Node when loading a Character File for the first time

Bug Fixes

  • Fixed bad footprint height computation (could produce some oscillation on the limb)
  • Fixed motion phase alignment was not working in some very specific cases
  • Fixed a crash when rendering scenes with different renderers in the same Maya session
  • Fixed a crash when having multiple blendshape deformers per mesh
  • Fixed Block Operator when Simulation substeps != 1
  • Fixed Body Masks assignment in the Physicalize Behavior
  • Fixed Entity picking when editing position offset in the Simulation Cache Proxy
  • Fixed Custom Behaviors namespace naming import
  • Fixed plug index in the ClothLocator, resulting in some colliders/cloth not simulated

API

  • glmCrowdSimulationExporter allows to export viewport screenshots

Misc

  • Changed default installation directory on linux platforms ('$HOMEDIR' -> '$HOMEDIR/Golaem')

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.20.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0