Golaem Crowd 4.3.3 (2016/1/15)


  • Support of shading inside of 3ds Max when using VRayGolaem 3ds Max plugin
  • Support for Mental Ray bump mapping
  • Added a PPAttribute to select the object to sync on in the SyncMotion Behavior

Bug Fixes

  • Fixed a crash when importing Entities as Maya skeleton in the Simulation Cache Proxy
  • Fixed mirroring of IK planes animation
  • Fixed ragdoll default posture 

Character Pack

  • Removed unnecessary bones on CrowdMan and CrowWoman feet and fingers

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0