Adding Blind Data to a Character
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
By default, Golaem only supports joint, blendshape and geometry cache animations. Blind Data can be used to extend the system and support any Maya attribute. They can be used to import, animate and export custom deformer animations (such as muscle deformers), animated shader attributes...