Simulation Cache
Crowd Field Nodes | List of all the available Crowd Fields. Only the Crowd Fields selected in this list will be exported. |
Cache Name | Exported cache file name. |
Start Frame | First frame to export. If the selected Crowd Fields are started after this frame, the export will only start at the frame at which the Crowd Fields start. |
End Frame | Last frame to export. |
Additional Attributes | Additional per particle attributes or Golaem Attribute to export in the simulation cache. Attributes can be added using the + button and removed using the - button.
Note that the PP or Golaem attributes used as shader attributes must be exported.
There is no default Golaem Attributes exported. The default exported PP attributes are:
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Output Directory | Directory in which the Simulation Cache files will be exported. It is possible to specify one directory per Crowd Field by manually setting each directory (separated by ";"). |
Advanced Attributes Panel
Export Assets Association Only |
If checked, only the gscs file (containing the Assets Association data) of the Simulation Cache is exported |
Use Existing Simulation Cache | If checked, avoids running the simulation if a simulation cache already exists, and only exports the renderer files. |
Export Library Item |
If checked, exports a Library File (.gscb) for the currently exported simulations. |
Generate Thumbnail for the Library Item |
If checked, the exported Library File (.gscb) will also contain a valid thumbnail (else it will be a grey image). |
PreExport Callback | MEL/Python script command called just before the Simulation Export starts. If the callback code returns an error, the export process is cancelled. |
PostExport Callback | MEL/Python script command called just after the Simulation Export stops or fails |
Export Command
When hitting export, this window issues a glmCrowdSimulationExporter command.
Golaem Cache Format
More details about the file format can be found here.
Golaem Terrain Geometry Export
The first time a Crowd Field is exported as a Simulation, the terrain geometry used for its simulation (defined in a Terrain Locator) is automatically exported as the Source Terrain (.gtg). This automatic export can be disabled by setting the GLMCROWD_TERRAINAUTOEXPORT_ENABLE environment variable in the system. The source terrain can be updated from the relative Simulation Cache Proxy node.