How to assign the same Shader Attribue to multiple meshes?

Maybe you would like to assign the same texture or hue to multiple shader and thus to multiple meshes (e.g. beards/hair...). To do so just link the Shader Attribute node (e.g Vray user scalar when rendering with Vray) to the desired shaders nodes.

And remap the shader nodes accordingly in the Character Maker Geometry tab.

Don't forget to save you gcha and Character Shader scene.