Golaem 5.0.2.1 (2016/02/18)

Important Notice

Check the following page to see how to update Scenes from Golaem 4.x to 5.0

New Features

  • Simulation Cache Layout tool which allows to edit/layout Simulation Caches
  • Character Palette which allows to edit/override Character Assets
  • Nodal Geometry Tab in the Character Maker
  • Nodal Trigger system in the Behavior Editor
  • Support of Blind Data from the Character Maker to Simulation Export
  • Vector shader attributes

Improvements

  • Optimization of memory usage in the animation engine (now uses 15% less memory)
  • Optimization of initialisation time in the animation engine
  • SyncMotion Behavior can now synchronize components of animation transforms only
  • SyncMotion Behavior can now synchronize with a Motion behavior
  • Disabled mouse wheel on sliders and spinboxes in the Geometry Tab of the Character Maker
  • Filter Segment Scale Compensate attribute when a skeleton is loaded in the Character Maker
  • Declare GLMCROWD_NO_LICENSE environment variable to avoid license check on render nodes

Refactoring

  • Kill List is now stored as a layer in the Simulation Cache Layout
  • Shelf and Menus are now named Golaem and Golaem Render (instead of Crowd and Crowd Render)
  • Rendering plugins now log all Golaem components
  • Renderman RIS & REYES shaders have been renamed (CrowdGetUserDataRMS => CrowdGetUserDataFloatRMS and glmCrowdRMS_RIS_GetUserDataShader => glmCrowdRMS_RIS_GetUserDataFloat)
  • Render Proxies are now created in a Reference Display Layer called golaemLayer

API

  • Support for gscl files in the glm_crowd.h and glm_crowd_io.h API
  • Set of MEL/Python functions to create / edit a Simulation Cache Layout
  • glmCharacterMaker command to create the geometry representation of a Character File
  • glmExportTerrain command to export the terrain geometry to be used by the Simulation Cache Layout
  • glmConnectMayaSkeletonToSimulationCacheProxy supports blind data

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0