Golaem 5.0.2.1 (2016/02/18)
Important Notice
Check the following page to see how to update Scenes from Golaem 4.x to 5.0
New Features
- Simulation Cache Layout tool which allows to edit/layout Simulation Caches
- Character Palette which allows to edit/override Character Assets
- Nodal Geometry Tab in the Character Maker
- Nodal Trigger system in the Behavior Editor
- Support of Blind Data from the Character Maker to Simulation Export
- Vector shader attributes
Improvements
- Optimization of memory usage in the animation engine (now uses 15% less memory)
- Optimization of initialisation time in the animation engine
- SyncMotion Behavior can now synchronize components of animation transforms only
- SyncMotion Behavior can now synchronize with a Motion behavior
- Disabled mouse wheel on sliders and spinboxes in the Geometry Tab of the Character Maker
- Filter Segment Scale Compensate attribute when a skeleton is loaded in the Character Maker
- Declare GLMCROWD_NO_LICENSE environment variable to avoid license check on render nodes
Refactoring
- Kill List is now stored as a layer in the Simulation Cache Layout
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Shelf and Menus are now named Golaem and Golaem Render (instead of Crowd and Crowd Render)
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Rendering plugins now log all Golaem components
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Renderman RIS & REYES shaders have been renamed (CrowdGetUserDataRMS => CrowdGetUserDataFloatRMS and glmCrowdRMS_RIS_GetUserDataShader => glmCrowdRMS_RIS_GetUserDataFloat)
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Render Proxies are now created in a Reference Display Layer called golaemLayer
API
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Support for gscl files in the glm_crowd.h and glm_crowd_io.h API
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Set of MEL/Python functions to create / edit a Simulation Cache Layout
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glmCharacterMaker command to create the geometry representation of a Character File
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glmExportTerrain command to export the terrain geometry to be used by the Simulation Cache Layout
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glmConnectMayaSkeletonToSimulationCacheProxy supports blind data
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 20.X
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Renderman Studio 19.0