Golaem 5.0.3 (2016/03/03)

Important Notice

Physics World Ground adaptation is now defined in the Physicalize Behavior instead of the Terrain Locator. Scenes using this feature will need to be manually updated.

New Features

  • Time Offset and Time Warp layers in the Simulation Cache Layout Tool
  • Scale range layer in the Simulation Cache Layout Tool
  • Change Rendering Type layer in the Character Palette

Improvements

  • Trigger nodes can now have multiple outputs
  • "Show in Hypershade" context menu for Shading Group, Shader Asset and Shader Attribute nodes in the Geometry Tab of the Character Maker
  • Improved the "I'm Feeling Lucky" tool of the Character Palette to shuffle assets according to the Character File rules
  • Rendering Types view now shows the full node hierarchy in the Geometry Tab of the Character Maker
  • New option on the Script Behavior to display or not the executed command
  • Draw Terrain option in the Simulation Cache Proxy node
  • PPAttributes are now read when the behavior starts in the SyncMotion Behavior
  • Switch attribute when different Characters are selected in the Character Palette
  • Save button in the Simulation Cache Layout saves every all Simulation Cache Proxies history
  • Physics World Ground Adaptation is now defined in the GroundAdapt Behavior (instead of the Terrain Locator)
  • Selecting a Shader Attribute in the Character Maker select the relative UserData node in the Shading Graph

Bug Fixes

  • Fixed rendering not working when multiple render proxies in the same scene
  • Fixed flickering when stopping a MasterSlave Behavior (multi-thread related)
  • Fixed 3D orientation update in the MasterSlave Behavior
  • Fixed tab selection when dragging a trigger in a Trigger Container
  • Fixed Motion Clips not added properly in a Locomotion Behavior (hash collision related)
  • Fixed a crash when the root of a Trigger is not contained in the TriggerContainer
  • Fixed a crash when a Character File is invalid in the Simulation Cache Proxy
  • Fixed a crash when the Character Files list of a Render Proxy node is not up to date
  • Fixed a crash when loading shaders with cyclic texture file graph in the Render Previz display mode
  • Fixed a crash when rendering multiple Rendering Types using same Character File
  • Fixed a crash when selecting an item in the Assets Outline of the Character Maker
  • Fixed a crash when minimizing nodes in AutoLayout mode in the Geometry Tab of the Character Maker
  • Fixed a crash when removing a particle system
  • Fixed a crash when importing transforms with identical names in the Geometry Tab of the Character Maker
  • Fixed a crash when using CTRL+SHIFT+D with no translation in history in the Simulation Cache Layout Tool
  • Fixed non-consistent Bone editions between edition and rendering in the Simulation Cache Layout Tool
  • Fixed bad orientation when rotating around multiple axis in the Simulation Cache Layout Tool
  • Fixed geometry import sometimes linking the same node twice in the Character Maker
  • Fixed Asset Properties and Asset Outliner show/hide status in the Character Maker
  • Fixed Motion Mapping display disappearing in the Character Maker
  • Fixed a memory leak with shader attributes in the Mental Ray Render Plugin
  • Fixed Mental Ray Proxy creation added to the Display Layer
  • Fixed CrowdField Entity information display
  • Fixed Simulation Percent update in the CrowdField
  • Fixed the Trigger list filter of the Trigger Editor
  • Fixed hidden node selection in the Character MakerRender Proxies are now created in a Reference Display Layer called golaemLayer

Refactoring

  • Skeleton and Geometry tabs are vertical in the Character Maker (in Character Mode)
  • Geometry nodes (except Asset Groups) are collapsed by default when opening a gcha file in the Geometry Tab of the Character Maker
  • Asset Nodes becomes Asset Outliner and Node Properties becomes Asset Properties in the Geometry Tab of the Character Maker
  • Refactored Simulation Cache Layout Tool Interface
  • Tabs of the Trigger Editor are now at the bottom of the Behavior Editor
  • Stopping color of tracked Behaviors is blue in the Behavior Editor
  • Trigger Container & Behavior Editor icons updated
  • CTRL+SHIFT+D replaced with SHIFT+D in the Simulation Cache Layout Tool

API

  • Flags for the Renderman / 3Delight / Guerilla Render Plugins

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0