Golaem 5.0.4 (2016/03/31)
New Features
-
New Character Controller Behavior to navigate / walk on physicalized Entities
Improvements
-
Bone edition has been improved with a nicer rotation pivot in the Simulation Cache Layout
-
Added support of Child Rendering Types in the Character Maker
-
Improved performances when selecting Entities in the Simulation Cache Layout
-
Improved performances with multiple Characters simulations
-
Improved transition frame delay between two sequenced UVPin Behavior
-
Improved dirmap strategy to deal with multiple platforms studios
-
Improved multiple Character assets shuffling in the Character Palette
-
Position / Orientation offset can be only applied on blending frames in the Character Maker
Bug Fixes
-
Fixed Entity culling when playblasting a scene with the Viewport 2.0
-
Fixed weight computation when blending motions in a Locomotion Behavior
-
Fixed import of Character Files with Child Rendering Types from Golaem 4
-
Fixed PPAttributes input in Vector Shader Attributes
-
Fixed a crash when loading Character Files from Golaem 4
-
Fixed a crash when having more than 10 characters geometry files in a simulation
-
Fixed a crash with OpenGL in Maya Batch
-
Fixed a crash when initializing a simulation with an hidden Terrain Locator
-
Fixed a crash when playing the time backwards
-
Fixed a crash when building a Crowd Rigid Body convex mesh on a single triangle
-
Fixed a crash due to infinite loops in the Auto Layout process of the Character Maker
-
Fixed a crash due to wrong mesh count in the Simulation Cache Layout
-
Fixed a crash when editing Crowdfield names in the Simulation Cache Proxy node
-
Fixed a crash when exporting simulation with killed Entities in Alembic or FBX
-
Fixed a crash when exporting an animation from a Character File with a different amount of bones
-
Fixed a crash when using the Cloth Behavior
-
Fixed reload of history in the Simulation Cache Layout
-
Fixed Entity scale sampling when using small scale ratios
-
Fixed Block operator behavior when shared amongst several Entity Types
-
Fixed Apply button in the Physics Properties window of the Character Maker
-
Fixed alpha computation in the Physics Properties window of the Character Maker
-
Fixed blendshape rendering in the Simulation Cache Layout
-
Fixed geometry frame not modified by the Time Offset Layer in the Simulation Cache Layout
-
Fixed bad selection when duplicating many characters in the Simulation Cache Layout
-
Fixed Notes saving in the Trigger Editor
-
Fixed warnings when saving / loading a Custom Behavior Graph
-
Fixed linear Locomotion Model preview in the Visual Feedback
-
Fixed empty .mod file generated at Linux install when using an underscore in install path
-
Fixed save as not updating the Character File name when in the Geometry tab of the Character Maker
Refactoring
-
Use Cached Terrain / Orient Pelvis On Ground are now also in the Simulation Cache Layout
-
Replay last found frame for an Entity in the Simulation Cache Layout
-
Upgraded internal FBX SDK to 2016.1.2
Character Pack
-
Changed physics properties for CrowdMan (less restitution, more realistic weights)
-
Updated audience motions (frequency changed from 24fps to 30fps, so previous scene may need to be updated if motions are cropped)
-
Removed Motion Mapping for replaying audience/locomotion motions on CrowdMan, CrowdWoman. Automatic Mapping works just fine.
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
-
V-Ray For 3ds Max 3.30.XX
-
Renderman Studio 20.X
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Guerilla Render 1.4b31
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 19.0